2D/3D Compositing for Animation
Course No. ANIM 400 Credits: 3.0
The course is designed to instruct students in the process and concepts of integrating 2D and 3D images from multiple digital sources into a single, seamless whole composite. The course will be examining tools, techniques and concepts which help to augment and compose digital space for sequences of images (still images, animations & video). Digital compositing is the manipulated combination of at least 2 or more sources of images to produce an integrated result. The course will use the process of compositing to demonstrate the following advanced concepts & techniques: digital compositing concepts, motion graphics integration, post production special effects, matte painting/masking, basic 2D rotoscoping and animation of different composited layers, depth and 2D space composites, 3D generated render passes, lighting and color correction for image synthesis and rendering with correct frame rate and aspect ratios. The fundamental concepts, principles and practices of time based digital compositing and rendering in order to establish a common aesthetic and technical language necessary to develop quality professional visual communications. Based primarily in the software program Adobe After Effects, students will immerse themselves in the making of integrated 2D works that are driven by medical/scientific, socially, culturally and research connected narratives. Offered spring.
3D Modeling for Concept Vehicles 1
Course No. ANIM 454T Credits: 3.0
This course focuses on 3D Modeling for Concept Vehicles 1 (Automobiles, Sci-Fi, Fantasy & Tactical). For students focused on transportation, animation or game design, 3D modeling is essential in developing and translating ideas into data that can be used for industry applications.
Course content will provide a foundation in 3D modeling using rapid polygonal and hard modeling techniques. An emphasis will be placed on documentation of basic surfaces, designing around a package and/or free form exploration in order to support Industrial Design (Transportation Track), Animation or Game Design content development for the auto and entertainment industries. Studio lab time will include lectures, demos, in-class exercises, project support and one-on-one instruction. Intro to 3D Modeling (Game/Animation) is required. Prior 3D modeling experience is helpful. Required of Senior Industrial Design Majors (Transportation Track), recommended for Animation and Game Design majors and open to any students. Offered fall.
3D Modeling for Concept Vehicles 2
Course No. ANIM 455T Credits: 3.0
This course is a continuation of 3D Modeling for Concept Vehicles 1 and is focused on
vehicle modeling such as Automobiles, Sci-Fi, Fantasy and Tactical. For students focused on transportation, animation or game design, 3D modeling is essential in developing and translating ideas into data that can be used for industry applications. This course will provide further instruction in 3D modeling using rapid polygonal and hard modeling techniques. An emphasis will be placed on documentation of basic surfaces, designing around a package and/or free-form exploration in order to support Industrial Design (Transportation Track), Animation or Game Design content
development for the auto and entertainment industries. Studio lab time will include lectures, demos, in-class exercises, project support and one-on-one instruction. Prior 3D modeling experience is required, specifically courses like Intro to 3D
Modeling (Game/Animation). Required of Senior Industrial Design Majors (Transportation Track), recommended for Animation and Game Design majors and open to any students. Offered spring.
3D Texture, Mapping, Digital Lighting
This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials. Poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine; creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.
Acting + Directing
Course No. ANIM 231 Credits: 3.0
Acting & Directing is an intense production course designed for aspiring art directors, screenwriters, and actors who wish to purse a career in film and/or animation. The course requires both performance and cinematic practice. Directors will create and produce short scenes taking on the full responsibility of creating clear communication using the audio/visual language of cinema and focusing on the developing and execution of performance on screen. Beyond just holding the responsibility of successful execution of a project, directors will also switch roles with the actor, working from the other side of the lens to better understand the acting process and what kind of specific direction an actor needs to perform according to another director’s vision. Open elective.
Advanced 3D Animation
Prerequisites: Intro to 3D Modeling and Intro 3D Animation.
Animation Portfolio Reel + Shorts
Course No. ANIM 420 Credits: 3.0
Faculty William Whetsel
This course is a requirement for Animation students but also recommended for any student interested in the entertainment industry. Students will build and present a professional portfolio while learning career search and interviewing skills. Students will have the opportunity to create animated shorts and refine their best work. Each student will leave this course with a professional portfolio and a demo reel in their area of expertise. Offered spring.
Jeff Simonetta began his path into animation by attending Bowling Green State University. While attending Jeff...more
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