Get on board and learn the fundamentals of designing and building games.
During the first week, we’ll discuss what “play” is and take a brief look at the history of ancient gaming and the mechanics that govern play in both tactile and digital gaming. We will start by examining tactile approaches through the construction of board games and other mediums utilized in a game space. By Wednesday of the first week, you will have created a handcrafted game using found objects as a design tool.
You will then explore Unreal Engine 4 (UE4), a professional AAA gaming engine with which popular games like Gears of War, Arkham Asylum, and Borderlands were created. You will learn how to create a level, animate a character and how to program simple interactions using UE4’s “Blueprint” visual scripting system. Blueprints help make programming easier to approach for visually minded people like artist and designers. By the end of the program, you will have created a fully playable level for a 2D side-scroller that you can take home and share with your friends and family.
The first week of the course will begin with a history of games and what it means to ‘play’. Students will construct their own board game, thinking carefully about the mechanics that structure the rules and experience of the game. During the second week, students will develop their own game level using some pre-existing assets provided by the Unreal Development Kit.
Projects and topics that will be explored include understanding game mechanics, prototyping a game, learning Unreal Engine 4 basics, visual scripting with ‘blueprints’, Adobe Photoshop and simple animation, creating characters and environments and using templates to expedite the creation process.
We are accepting online applications through May 1, 2019. View the checklist to make sure you have everything you need for your application. Questions? Email us at email@example.com or call 216.421.7460.
Harrison Walsh received his BFA in T.I.M.E- Digital Arts from the Cleveland Institute of Art in 2009. After graduating from CIA, Harrison began sharing his skill, knowledge, and passion for game design by instructing students at Hocking College in Southeast Ohio. In 2014 he moved back to Cleveland and is now an adjunct faculty member in CIA’s Game Design Department. Harrison also works as a freelance 3D graphic artist and in film production. Most recently he worked on the motion picture Draft Day.