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Biomedical Art

Academics . Life Sciences Illustration . Courses

Life Sciences Illustration Courses

Intro to Digital Biomedical Illustration (EP)

Course No. LSI 254  Credits: 3.0
Faculty Thomas Nowacki

This course serves as a continuation of the first Natural Science & Zoological Illustration course. In this section, the student will continue to focus on natural science and anatomically based concepts and subject matter. Utilizing knowledge from Principles of Biology I & II and anatomical references, the student will continue to develop keen observational skills and apply those concepts through digital methods. Course work will include visitations to the Cleveland Metroparks Zoo, the Cleveland Museum of Natural History and CWRU Gross Human Anatomy department. Students outside the major will learn techniques in digital illustration and concepts in visual communication for editorial and narrative based projects. The integration of digital media using Adobe Photoshop and Illustrator will be used in methods unique to scientific illustration to explore the boundaries of medium and convention in modern production. The rendering concepts learned will provide a solid foundation for subsequent semesters and be integrated further into the broader scope of the Life Sciences Illustration major. Offered spring. Fulfills Engaged Practice requirement.

Line: Information Visualization

Course No. LSI 260  Credits: 3.0

This course serves as a comprehensive investigation of line to communicate simplistic to complex informational systems. Both traditional forms of media (graphite, pen/ink, charcoal pencil etc..) and digital forms of line (vector ink, vector paint, and raster ink, raster paint) will be utilized to explore subjects in plant science, animal science, general biology and micro and macro processes and human systems. From gesture, quick sketching in line, preliminary line concepts, to sequential narrative in line, and fully rendered line projects; will be central outcomes in the course. All non-majors are encouraged to enroll; the course is specifically designed as course support for Illustration, Drawing, and Animation majors. The subject matter for non-majors will NOT be science-based but editorial, experimental, and sequential narrative. Offered fall.

Digital Color: Style + Representation in Science

Course No. LSI 264  Credits: 3.0
Faculty Matthew Brownstein

This course is required for sophomore Life Sciences Illustration majors and is open as an elective on a space-available basis to all students interested in techniques and concepts in traditional and digital color media. The course will focus on principles of color theory, light on form, line, texture, aesthetic impact, and accuracy of content in the illustration of scientific information and editorial content. Through research, planning, and the application of medical and scientific knowledge, the students use color to effectively communicate conceptual and observational problems. Assignments focus on the creative use of color to express specific communication objectives to a range of audiences for both majors in Life Sciences Illustration and other majors of study. This course supplements the integration of traditional and digital illustration techniques for non-majors, focused on editorial, and narrative-based course work. Offered spring.

Educational Media Installation

Course No. LSI 306B-406B  Credits: 3.0

This Educational Media Installation class serves as an introduction to, and the exploration of, media installation and exhibition design techniques; including how physical media, and virtual interactive and linear media can be applied to educational and informational settings including museums, cultural institutions and public education access points. Lectures will cover concepts and presentations of the history of educational display, museum arts, and how traditional media intersects with contemporary digital media, to inform and educate specific audiences at public institutions of culture/knowledge. Course work will be hands-on practice of techniques and concepts presented in lecture, discussion of readings, and critique of student projects. This class will involve both ideation and proposal development, as well as producing 1-2 educational media installations in collaboration with the curators and staff at the Cleveland Museum of Natural History, Cleveland Botanical Garden, and the Cleveland Metroparks Zoo. The course will also incorporate field trips and guest lecturers to supplement the knowledge and practiced gained from studio practice. Projects will involve working with diverse materials, media, and electronic media.

Serious Game Design: Theory + Applications

Course No. LSI 308-408  Credits: 3.0

This course introduces the fundamentals of serious or educational game development. The course materials and projects will help students understand how and why games can be used for learning in the fields of health, medicine, science and games for social change. The course exposes students to examples of the current work and research in game design mechanics, game learning mechanics, and assessment mechanics, which are integral to development of successful educational games. Students will be exposed to industry-specific serious games (games for learning, corporate training, news games, games for health, science, exer-games, military games, and games for social change). These examples along with specific lecture topics and materials will allow the student to understand how to develop their own serious game projects by learning specific research methods for understanding content, players and engagement strategies.

Veterinary Illustration

Course No. LSI 340X-440X  Credits: 3.0
Faculty Elizabeth Halasz

Veterinary illustration is expanding as pet owners seek information explaining pet care in their home and/or farm. Once reserved for the veterinarian, articles in magazines, brochures and pharmaceutical pamphlets are popular outlets where the lay audience seeks to be better educated about medical and routine care for their pets. This course will define selected taxonomic groups of the animal kingdom and how they correlate anatomically in a veterinary environment. Drawing assignments will apply techniques to depict anatomic detail of various types of animals, particularly those common in veterinary fields, such as equestrian, canine, feline, aves. Emphasis on basic anatomy, comparative anatomy, behavior and movement are key elements to describe and illustrate an accurate image as applied to a specific veterinary topic. Using appropriate media, students will complete several veterinary projects addressing topics found in both veterinary (professional level) and lay audience applications. Pre-requisites: Strong drawing skills and an interest in understanding biology and animal science. Open only to junior and senior LSI majors. Others with instructor permission.

3D Bioforms: Intro to 3D Modeling

Course No. LSI 345  Credits: 3.0

The course is designed to cover concepts in digital 3D organic and device model construction, whereby the virtual models designed are rendered and composited for 2D illustration purposes to solve specific conceptual problems. The subject matter within the Game Design curriculum reflects the development of characters, game environments and specific assets for game development. Students outside the Game Design Major, are required to work with subjects appropriate to their major field of study for concept development and for long-term portfolio objectives. Projects include concepts and workflow for constructing a virtual 3D surface by: (1) defining the visual problem within a concept sketch in pre-production, (2) utilizing specific introductory modeling methods to build the 3D illustration components, (3) the use of basic lighting and rendered materials, (4) export methods into Adobe Photoshop for augmentation, finishing and final illustration techniques and layout. Projects require the student to gain and improve upon conceptual skills, problem-solving in specific media situations (digital 2D & 3D) and technical proficiency at an introductory level in 3D modeling.

LSI: Intro to 3D Animation

Course No. LSI 346  Credits: 3.0
Faculty Elizabeth Halasz
Prerequisite(s) 3D Bioforms: Intro to 3D Modeling

This course serves as an introductory platform to investigate and discover object, environment, human and natural science 3D animation to create a narrative with goals to communicate a message and/or educate and instruct the viewer. The student will use the concept of narrative to tell animated short stories of the body, environment and/or natural science through the medium of 3D digital animation software. Within the course, strong conceptual skills are emphasized and developed through professional production techniques, workflow and time-based linear media. Successful animation breathes life into motion with clear communication of thought, emotion, narrative or experience. Any moving object is a “character” in film or animation. We will hold regular discussions and workshops on how the dialogue of an otherwise stagnant object changes and evolves when put to motion. Methods of instruction will consist of lectures, demonstrations, art and scientific research, studio assignments, in-class lab time, and group critiques. The principles of 3D space and motion/timing will be used as the foundation for understanding how to communicate a message through animation. Learning the ideas of simplistic object, environment and body motion accuracy/timing will be taught in 3D and students will be expected to create simple to complex animations (based on level and individual progress.) The computer will be explored like other art media and will serve as a tool for creation. This course is designed to benefit all majors AND non-majors who have had a prerequisite course in 3D modeling.

Meet Your Faculty view all

Elizabeth Halasz

Elizabeth Halasz

Assistant Professor

Beth received her BFA and MFA in Medical Illustration from the Cleveland Institute of Art, where she was its f...more

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