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Game Design

Academics . Game Design . Faculty

Game Design Faculty

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Anthony Scalmato

Title Assistant Professor/Chair of Animation/Co-Chair of Game Design
Department Game Design
Phone 216.421.7325

Courses  Advanced 3D Animation | BFA Research + Preparation | BFA Thesis + Exhibition | Concept Development I | Intro to 3D Animation: Character | Intro to Animation | Layout Rendering Techniques

Degree BFA, Cleveland Institute of Art

Anthony Scalmato is the Department Chair of Animation and the Interim Department Chair of Game Design at the Cleveland Institute of Art. He has created more than a hundred published works which have been viewed on television, web and mobile devices. Before joining CIA, Scalmato worked as a Senior Creative Developer at American Greetings where he provided animations, illustrations and art direction for products that are viewed globally by millions of people every month. His clients include Applebee’s, Disney, Pixar, Sony, UPS, Taylor Swift, Wal-mart, M & M’s, Ferraro Chocolates and many other fortune 500 companies.

In 2011 Scalmato was awarded the American Greetings Chairman’s Award for Creativity and Innovation. He has also received over a dozen “Best Animation” awards from film festivals around the world. In addition to teaching, he continues to work as a freelance artist and contractor for studios.

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Robert Brown

Title Assistant Professor/Co-Chair of Game Design
Department Game Design
Phone 216.421.7000

Degree Bachelors degree in Technology and integrated Media and Environments

Robert Brown is as assistant professor and co-chair in the Game Design Department. He taught game design for 10 years at various technical universities like Fullsail in orlando Florida andthe Media Design School in Auckland, New Zealand. Robert started his professional field experience in 2004 as 2D/3D concept artist and eventually earned a decade’s worth of industry experience as full game production Artist. Robert spent some of this time working for studios like Electronic Arts as a character modeler and texture artist and Day1 studios creating digital sculpting for the F.E.A.R series for the PC Xbox and playstation. while working for EA He was responsible for sculpting more than 300 characters and updating the texture pipeline and workflow for the next generation gaming console. Robert now works as Dept Chair at the Cleveland Insitute of Art while contunuing to moonlighting as a character artist for Heoric Games on the Ship of Heros mmorpg game.

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Jared Bendis

Title Adjunct Faculty
Department Game Design
Phone 216.421.7000

Courses  Game Media Production I (EP) | Intro to Game Design | Special VFX/Simulation + Virtual Reality

Degree MA, Case Western Reserve University

Jared received his BA from Case Western Reserve University in Psychology with minors in Music and Art Studio and his MA in Art Education from the Case Western Reserve University and Cleveland Institute of Art joint program and is currently enrolled in the MFA program at Case Western Reserve University in Modern Dance with a focus on Performance Media.

Jared is a specialist in photography, game design, virtual reality, interactive and new media and serves as the Creative New Media Officer for Case Western Reserve University’s Kelvin Smith Library. As the Creative New Media Officer, Jared weaves together cutting-edge technologies with proven, innovative pedagogical strategies to create rich media experiences. Jared serves as a senior expert for the campus, designing digital media strategies for content creation (and use) by researching and developing New Media applications for education and digital scholarship. Jared also holds adjunct appointments in the CWRU Art Studio, Music, and SAGES departments where he teaches courses on multimedia, instructional technology, and New Media Literacy. He is also adjunct faculty at the Cleveland Institute of Art where he teaches in the Game Design program.

Jared is also an installation artist, photographer, teacher, playwright and filmmaker. As a visual artist Jared focuses on the way people see, augmenting their reality via technology and visual perception. As a photographer he prefers to view the world though a wide-angle lens and specializes in spherical panoramic and stereoscopic photography. On his first trip overseas, in March 2000, Jared visited the Chateau de Pierrefonds in France and became driven (if not obsessed) with capturing and sharing cultural and architectural experiences and has photographed over 500 architectural, archeological and cultural sites (primarily castles) in 14 countries. Jared’s art practice also includes creating immersive installations that provide interactive social and sensory experiences for viewers.

Jared has extensive experience in the Museum world digitizing collection materials from: The Cleveland Museum of Art (where he served as their Virtual Reality Specialist), The Cleveland Botanical Garden, The Western Reserve Historical Society, The Cleveland Natural History Museum, The Cleveland Zoo, The musée des beaux-arts Dijon (in coordination with the French Regional American Museum Exchange), and the Isparta Museum in Turkey.

As a practicing commercial artist, Jared is lead developer, designer, and co-owner of Lemming Labs Limited that develops interactive media applications for the iPhone, iPad, and Android platforms. His mobile applications include: “Mandalas,” “EasyDraw,” “HoopDreams,” “Carve-It,” “Egg Draw,” “Hex Doodle,” and “Mow-It” to name but a few… He is also the owner of ATBOSH Media ltd. a co-publishing firm that specializes in traditional print media, web design, and custom app and game development.

Anthony Calabro

Title Adjunct Faculty
Department Game Design
Phone 216.421.7000

Courses  Introduction to Game Development

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Harrison Walsh

Title Adjunct Faculty
Department Game Design
Phone 216.421.7000

Courses  3D Texture, Mapping, Digital Lighting | Game Media Production I (EP) | Game Media Production III | Game Testing + Level Design

Degree BFA, Cleveland Institute of Art

Harrison Walsh has been an adjunct faculty member of the Cleveland Institute of Art's Game Design Department since 2013. He graduated from CIA with a BFA in T.I.M.E.–Digital Arts in 2009 and began instructing students in game design and digital arts in 2010. Outside of CIA Harrison also does freelance 3D modeling, game design, graphic design, and film work. Most recently working on the motion picture Draft Day.

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Mario Serrano

Title Technical Specialist
Department Game Design
Phone 216.421.7000

Degree BFA, The Ohio State University 2010

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Hal Lewis

Title Assistant Professor
Department Game Design
Phone 216.421.7000

Courses  3D Bioforms: Intro to 3D Modeling | 3D Texture, Mapping, Digital Lighting | Advanced 3D Animation | Intro to 3D Modeling

Degree BFA, Long Island University

I Studied painting and illustration at the School of Visual Arts in New York and finished up my BFA in painting at Long Island University. Early in my career I designed imprinted graphics for children’s wear and men’s sportswear at a variety of clothing companies in New York.

I went on to work at a small computer software company developing and selling 2D and 3D design software for about seven years, before jumping to one of our customers –Dreamquest Images in California.

Dreamquest Images had recently been bought by the Walt Disney Company so, after working on several live action pictures there including George of the Jungle, Gone in Sixty Seconds and Mighty Joe Young, I moved over to Disney Feature Animation in Burbank, California.

At Disney Feature Animation, I worked on three animated feature films—Chicken Little, Meet the Robinsons and Bolt; creating the CG characters. During my stay there I also worked on two animated 3-D “ride films” for the Disney theme parks in Orlando and Tokyo- the Magic Lamp and Mickey’s Phiharmagic.

I worked at Sony Imageworks where I helped on the completion of the Animated Feature film Arthur Christmas.

I was then hired by Digital Domain and moved to Florida, to help build an animation studio there. Our first picture was scheduled to be The Legend of Tembo-- I was the character model lead on this film. To this date, the film has yet to be completed.

Recently I have been doing freelance work for the Disney Consumer Products division; helping to create new Marvel Comics based toys and action figures.

Chris Totten

Title Adjunct Faculty
Department Game Design
Phone 216.421.7000

CIA's Animation and Game Design programs listed 5th best in the Midwest

CIA's Animation and Game Design programs listed 5th best in the Midwest

Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.

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