Introduction to Game Development
Course No. GAME 322 Credits: 3.0
Faculty Anthony Calabro
The course is designed to teach students about the various elements of game development. Students will work to utilize modern tools to develop 2D/3D graphical assets into an interactive game engine through the use of programming. A focus will be applied to skill learning while additional topics and theory will be covered to provide a well-rounded experience.
Steven Rawley is a character animation freelancer. He has worked on several projects during his time at CIA, l...more
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.