Course No. FNDN 130 Credits: 3.0
The primary goals of Observational Drawing focus on core drawing concepts; basic methods, tools and materials; and an introduction into the language of mark making. Composition and visual analysis are emphasized through drawing from observation, including perspective theories as they relate to objects and environments, and a basic introduction to the figure. Students utilize observational information to develop a broad range of manual and perceptual skills and to develop an ability to translate the three-dimensional world into two dimensions. Students are challenged to develop a strong drawing practice through in-class work, out of class assignments, and ongoing sketchbooks.
Life Drawing continues to build on basic drawing concepts, methods, and materials that were introduced in the previous semester. Emphasis for Life Drawing is on the human figure, with observational drawing from the live model in the classroom, and weekly out-of-class drawing assignments which explore various figurative and perspective concepts. Special attention is given to visual analysis, composition, and expression through drawing from observation, including perspective theories as they relate to objects and environments. The language of mark making is also introduced in a range of wet and dry drawing media and includes an introduction to the use of color in drawing. Students develop a personal and process-based approach to drawing through the use of sketchbooks. Students are challenged to incorporate sketches and research into resolved drawings; to think critically regarding the content and process of drawing; to develop confidence when experimenting with new media; and to develop vocabulary in order to be an active, informed participant in class discussions and critiques. Prerequisite: FNDN 130 Observational Drawing.
Freshman Elective: Animation + Illustration: Visual Storytelling
Course No. FNDN 140A Credits: 1.5
Faculty Pat Sandy
This course introduces students to the techniques and terminology used in the animation and illustration industry. Coursework will include projects such as character design, layout and storyboarding with an emphasis on developing observation skills along with enhancing technical and rendering abilities. Students will design for publication while learning to explore, communicate and evaluate basic concepts, which are essential in the development of critical thinking and problem-solving skills in the applied arts.
Freshman Elective: Crafts: Ideas, Objects, Traditions
Course No. FNDN 140C Credits: 3.0
This course offers students a hands-on studio experience in three major studios. Through a variety of materials and processes used in the Ceramics, Glass, and Jewelry + Metals departments, students can examine the potential for two-dimensional image, three-dimensional form, and the cultural importance of craft. During this class you will be introduced to and familiarize yourself with each of these disciplines while gaining valuable hands-on skills in diverse materials and design approaches. Offered fall.
Freshman Elective: Design
Course No. FNDN 140D Credits: 3.0
Collaborate with others, create a unique design, use it! This course offers an introduction to Graphic Design, Industrial Design and Interior Architecture. The semester will focus on a project inspired by Frank Lloyd Wright and will involve designing, documenting and building ‘overnight outdoor micro dwellings.’ The project is based on the experience of Wright’s students at Taliesin West in the 1930s, who built their own living space based on the materials available and environmental conditions. Specific course content will include knowledge and skill that is important to each individual discipline, including conducting research, sketching, visual documentation and communication, graphic design basics, prototyping and teamwork.
The course faculty intend for a culminating semester experience to include using the structure during an overnight event. Offered fall.
Freshman Elective: Game Design
Course No. FNDN 140G Credits: 1.5
This course introduces students to the basics of game mechanics, theory, and game history. Students will explore these topics as well as prototype creation, play testing and introductory game engine techniques while developing their own board game concept and creating a game environment. Offered fall.
Freshman Elective: Life Sciences Illustration
Course No. FNDN 140L Credits: 1.5
This course serves as an introduction to the Life Sciences Illustration major. Students will be given introductory level projects which will teach the concepts, methods and research—as well as a variety of traditional and digital techniques commonly used in Life Sciences Illustration. Lectures in the course will focus on the accuracy and clarity necessary for an educational audience. Offered fall.
Freshman Elective: Photography + Video: Still & Moving Images: Optics, Form
Course No. FNDN 140P Credits: 1.5
This course is an introduction to photographic “seeing” in close examination of the dynamic intersection between still and moving images. Coursework investigates the aesthetic form and visual language of optical imaging and perception historically, and in contemporary context. Students learn to question, explore, communicate and evaluate basic photographic concepts essential in the development of critical thinking skills that are applicable to many disciplines. Students considering a major in photography or video are encouraged to take this session. Offered fall.
Lecturer | Assistant Chair of Foundation
Scott Goss is a multi-media artist whose work explores his relationship to time, memory, and place. Scott&rsqu...more
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