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Storyboarding + Sequential Art

Course No. ANIM 367  Credits: 3.0

Students will be introduced to the craft of storyboard creation, cinematography, and its specific application within the pipeline of the Animation Industry. 3 credits.

Animation Internship (EP)

Course No. ANIM 399-499  Credits: 3.0

Elective credit can be given on a case-by-case basis for student internships developed through the Career Services Office, with advance permission of instructor and department chair. Fulfills Engaged Practice requirement.

2D/3D Compositing for Animation

Course No. ANIM 400  Credits: 3.0

The course is designed to instruct students in the process and concepts of integrating 2D and 3D images from multiple digital sources into a single, seamless whole composite. The course will be examining tools, techniques and concepts which help to augment and compose digital space for sequences of images (still images, animations & video). Digital compositing is the manipulated combination of at least 2 or more sources of images to produce an integrated result. The course will use the process of compositing to demonstrate the following advanced concepts & techniques: digital compositing concepts, motion graphics integration, post production special effects, matte painting/masking, basic 2D rotoscoping and animation of different composited layers, depth and 2D space composites, 3D generated render passes, lighting and color correction for image synthesis and rendering with correct frame rate and aspect ratios. The fundamental concepts, principles and practices of time based digital compositing and rendering in order to establish a common aesthetic and technical language necessary to develop quality professional visual communications. Based primarily in the software program Adobe After Effects, students will immerse themselves in the making of integrated 2D works that are driven by medical/scientific, socially, culturally and research connected narratives. 3 credits.

BFA Research + Preparation

Course No. ANIM 401  Credits: 3.0

This course is structured to support the individual in shaping her/his own project and the production of all elements of the BFA Thesis, strong conceptual skills developed through a professional planning and a good researched idea are core to this process. 3 credits.

Narrative Production III

Course No. ANIM 412  Credits: 3.0

Students learn how to fully develop a narrative based concept for production. In this class, students will: 1. develop their ideas, 2. write a script based on those ideas, 3 credits. deconstruct their script in order to fully understand their proposed piece, 4. rewrite their script, 5. produce, review and edit storyboards, and finally, 6. produce, review and edit an animatic based on their storyboards. This is a project based learning experience designed to help students develop narrative based work, and will be especially helpful for seniors doing BFA project development. 3 credits.

Animation Portfolio Reel & Shorts

Course No. ANIM 420  Credits: 3.0

This course is a requirement for Animation students but also recommended for any student interested in the entertainment industry. Students will build and present a professional portfolio while learning career search and interviewing skills. Students will have the opportunity to create animated shorts and refine their best work. Each student will leave this course with a professional portfolio and a demo reel in their area of expertise. 3 credits.

3D Modeling for Concept Vehicles 1

Course No. ANIM 454T  Credits: 3.0

This course focuses on 3D Modeling for Concept Vehicles 1 (Automobiles, Sci-Fi, Fantasy & Tactical). For students focused on transportation, animation or game design, 3D modeling is essential in developing and translating ideas into data that can be used for industry applications. Course content will provide a foundation in 3D modeling using rapid polygonal and hard modeling techniques. An emphasis will be placed on documentation of basic surfaces, designing around a package and/or free-form exploration in order to support Industrial Design (Transportation Track), Animation or Game Design content development for the auto and entertainment industries. Studio lab time will include lectures, demos, in-class exercises, project support and one-on-one instruction. Intro to 3D Modeling (Game/Animation) is required. Prior 3D modeling experience is helpful. Required of senior Industrial Design majors (Transportation Track), recommended for Animation and Game Design majors and open to any students. 3 credits.

3D Modeling for Concept Vehicles 2

Course No. ANIM 455T  Credits: 3.0

This course is a continuation of 3D Modeling for Concept Vehicles 1 and is focused on vehicle modeling such as Automobiles, Sci-Fi, Fantasy and Tactical. For students focused on transportation, animation or game design, 3D modeling is essential in developing and translating ideas into data that can be used for industry applications. This course will provide further instruction in 3D modeling using rapid polygonal and hard modeling techniques. An emphasis will be placed on documentation of basic surfaces, designing around a package and/or free-form exploration in order to support Industrial Design (Transportation Track), Animation or Game Design content development for the auto and entertainment industries. Studio lab time will include lectures, demos, in-class exercises, project support and one-on-one instruction. Prior 3D modeling experience is required, specifically courses like Intro to 3D Modeling (Game/Animation). Required of senior Industrial Design majors (Transportation Track), recommended for Animation and Game Design majors and open to any students. 3 credits.

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