Intro to Animation
The goal of this class is to gain a basic understanding of the fundamentals of movement, timing and rhythm and how they convey mood and character, even in the most abstract sense. Animation is the artificial movement of an otherwise static object. By moving that object incrementally—whether by position, color, shape, size, etc., we can create movement. By synching that movement to sound, we emphasize the movement and create further depth and meaning. Required materials: a 7200 rpm hard drive. Offered fall.
Intro to Game Design
Course No. GAME 215 Credits: 3.0
Faculty Jared Bendis
Introduction to Game Design take students on an exploration of Gaming Theory and its practice through the development of physical games. Investigation includes game metaphor, story, game mechanics, and chance factors. Students will also analyze games and gameplay including the aesthetics of games and the design of their instructions. In this project based course students will produce fully implemented board games and card games. Offered fall.
Course No. SEM 206-306-406 Credits: 3.0
This class serves as an introduction to and exploration of media installation including the use of video, sound, light, and electronic media when combined with space and various media. Lectures will cover concepts and presentations of artists working in various capacities with installation and electronic media. Course work will be hands-on practice of techniques and concepts presented in lecture, discussion of readings, and critique of student projects. This class will involve doing media/electronic media assignments centered around the idea of the 'media as a message' and 'interactivity'. Students will work with different material and media and use video, sound and light to prepare installations. We will use FinalCut Pro, GarageBand, Flash, and other tools to support elements in installations that use images, text and sound.
Course No. ANIM 310 Credits: 3.0
Faculty Pete Maric
An advanced project-based course whose goal is to create finished broadcast- or web-ready animation or motion graphics pieces. Emphasis will be on learning After Effects. This course covers contemporary issues in motion graphics and broadcast design. In this class, students will visualize, develop, and realize various creative solutions for tasks in 2D and 2.5D animation projects. Concept development, visual storytelling, montage theory, typography, sound design, and principles and meanings of movement will be explored. Ultimately, the student will be expected to produce two complete pieces.
Narrative Production I
Course No. ANIM 412 Credits: 3.0
Faculty Lincoln Adams
Students learn how to fully develop a narrative based concept for production. In this class, students will: 1. develop their ideas, 2. write a script based on those ideas, 3. deconstruct their script in order to fully understand their proposed piece, 4. rewrite their script, 5. produce, review and edit storyboards, and finally, 6. produce, review and edit an animate based on their storyboards. This is a project based learning experience designed to help students develop narrative based work, and will be especially helpful for seniors doing BFA project development. Offered fall.
Sound Design Fundamentals
Course No. IME 211 Credits: 3.0
Faculty Sarah Paul
This course will focus on the fundamentals of sound design and foley which relate to the film, television, animation, video games and the entertainment industry. Students will learn how to record, edit, and mix sounds while learning how to use microphones, software, and the recording studio. In this course, we will record and edit sound effects, voiceover work and music to be used in projects that support or enhance moving images. Required of Game Design majors and Photography majors in the Video track.
Lincoln Adams has worked for 20 years as an illustrator, storyboard artist and designer. His projects have inc...more
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