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Animation

Academics . Animation . Courses

Animation Courses

Narrative Production III

Course No. ANIM 412  Credits: 3.0

Students learn how to fully develop a
narrative based concept for production. In
this class, students will: 1. develop their
ideas, 2. write a script based on those
ideas, 3 credits. deconstruct their script in
order to fully understand their proposed
piece, 4. rewrite their script, 5. produce,
review and edit storyboards, and finally, 6.
produce, review and edit an animatic based
on their storyboards. This is a project based
learning experience designed to help
students develop narrative based work, and
will be especially helpful for seniors doing
BFA project development. Offered fall.

Animation Portfolio Reel + Shorts

Course No. ANIM 420  Credits: 3.0
Faculty Daniel Olszewski | William Whetsel | Zachary Owens

This course is a requirement for Animation
students but also recommended for any
student interested in the entertainment
industry. Students will build and present a
professional portfolio while learning career
search and interviewing skills. Students will
have the opportunity to create animated
shorts and refine their best work. Each
student will leave this course with a
professional portfolio and a demo reel in
their area of expertise. Offered spring.

3D Modeling for Concept Vehicles 1

Course No. ANIM 454T  Credits: 3.0
Faculty Jason Tilk

This course focuses on 3D Modeling for
Concept Vehicles 1 (Automobiles, Sci-Fi,
Fantasy & Tactical). For students focused on
transportation, animation or game design,
3D modeling is essential in developing and
translating ideas into data that can be used
for industry applications.

Course content will provide a foundation in
3D modeling using rapid polygonal and
hard modeling techniques. An emphasis
will be placed on documentation of basic
surfaces, designing around a package and/
or free-form exploration in order to support
Industrial Design (Transportation Track),
Animation or Game Design content
development for the auto and entertainment
industries. Studio lab time will include
lectures, demos, in-class exercises, project
support and one-on-one instruction. Intro to
3D Modeling (Game/Animation) is required.
Prior 3D modeling experience is helpful.
Required of senior Industrial Design majors
(Transportation Track), recommended for
Animation and Game Design majors and
open to any students. Offered fall.

3D Modeling for Concept Vehicles 2

Course No. ANIM 455T  Credits: 3.0
Faculty Jason Tilk

This course is a continuation of 3D Modeling
for Concept Vehicles 1 and is focused on
vehicle modeling such as Automobiles,
Sci-Fi, Fantasy and Tactical. For students
focused on transportation, animation or
game design, 3D modeling is essential in
developing and translating ideas into data
that can be used for industry applications.
This course will provide further instruction in
3D modeling using rapid polygonal and
hard modeling techniques. An emphasis
will be placed on documentation of basic
surfaces, designing around a package and/
or free-form exploration in order to support
Industrial Design (Transportation Track),
Animation or Game Design content
development for the auto and entertainment
industries. Studio lab time will include
lectures, demos, in-class exercises, project
support and one-on-one instruction.
Prior 3D modeling experience is required,
specifically courses like Intro to 3D
Modeling (Game/Animation). Required
of senior Industrial Design majors
(Transportation Track), recommended for
Animation and Game Design majors and
open to any students. Offered spring.

Student Growth: Daniel Johnson

Meet Your Faculty view all

Jeff Simonetta monstermunchies.jpgddgytekxyae6dtp.jpg

Jeff Simonetta

Assistant Professor

Jeff Simonetta began his path into animation by attending Bowling Green State University. While attending Jeff...more

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