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Animation

Academics . Animation . Courses

Animation Courses

Narrative Production I

Course No. ANIM 313  Credits: 0.0

This course will focus on students working in teams to create assets in the pre-production phase of development for an animated short film. This will include story development, asset development (character design, environment design, prop design, color scripting, 3D modeling, rough animation and 2D and or 3D character rigging).

Tools students need include: drawing
materials, working knowledge of Maya,
working knowledge of Adobe Animate,
TVPaint or Toon Boom Harmony; working
knowledge of film and cinematic language;
working knowledge of digital painting using
Adobe Photoshop. Books and supplies to
be determined by instructor. 3 credits.

* While there is not a prerequisite course for
this class, juniors must exhibit knowledge in
these areas gleaned from courses that were
taught during their sophomore year.
Required for all junior Animation majors.

* While there is not a prerequisite course for this class, juniors must exhibit knowledge in these areas gleaned from courses that were taught during their Sophomore Year. Required for all junior animation majors.

Narrative Production II

Course No. ANIM 313A  Credits: 3.0
Faculty Hal Lewis
Prerequisite(s) Narrative Production I

This course will focus on the production and
post production phases of the animated film
that was begun the previous semester in
Narrative Production I. This includes 2D or
3DAnimation, Lighting/Texturing, Editing,
Compositing, Special FX Animation and
Sound Production. Tools students will need
include: working knowledge of Maya,
working knowledge of Adobe Animate,
TVPaint or Toon Boom Harmony; working
knowledge of film and cinematic language; working knowledge of Adobe After Effects. Required for all junior Animation majors. Prerequisite: ANIM 313 credits. Books and supplies to be determined by instructor.

Intro to 3D Modeling

Course No. ANIM 345  Credits: 3.0
Faculty Lisa Tan

The course is designed to cover concepts in
digital 3D organic and device model
construction, whereby the virtual models
designed are rendered and composited for
2D illustration purposes to solve specific
conceptual problems. The subject matter
within the Game Design curriculum reflects
the development of characters, game
environments and specific assets for game
development. Students outside the Game
Design Major, are required to work with
subjects appropriate to their major field of
study for concept development and for long
term portfolio objectives. Projects include
concepts and workflow for constructing a
virtual 3D surface by: (1) defining the visual
problem within a concept sketch in
pre-production, (2) utilizing specific
introductory modeling methods to build the
3D illustration components, (3) the use of
basic lighting and rendered materials, (4)
export methods into Adobe Photoshop for
augmentation, finishing and final illustration
techniques and layout. Projects require the
student to gain and improve upon
conceptual skills, problem-solving in
specific media situations (digital 2D & 3D)
and technical proficiency at an introductory
level in 3D modeling.

3D Texture, Mapping, Digital Lighting

Course No. ANIM 347  Credits: 3.0
Faculty Hal Lewis

This course is designed to cover concepts
in digital application of texture maps for 3D
game models rendered in a real-time 3D
game engine. Optimization of textures
maps, and materials,. Poly count limits, and
how to “bake” extremely high levels of detail
into low detail models capable of being
rendered in real-time, and the benefits of
using “Levels of Detail” with static, and
dynamic lighting concepts, design, and
optimization. The use of toggle-able lighting,
and attachment of lighting to game assets
and players. The importance of creating
immersive environments, capable of being
walked through, and/or viewed from
multiple, often unspecified angles of view.
Projects include concept integration into
technical production workflow for
describing, and optimizing digital 3D
surfaces for rendering in a real-time game
engine; creating immersive environments
that express mood, and narrative through
the materials, and lighting. Projects require
the student to continually improve upon
conceptual problem solving, time
management strategies, communication/
presentation and technical skills.

Community Projects: Animation Production (EP)

Course No. ANIM 350  Credits: 3.0
Faculty Jeff Simonetta

Students will animate and provide art and
production services for individual clients as
well as for organizations in a professional
studio setting. The course emphasizes the
student’s development in problem solving,
meeting client demands, communication
skills, organization, effective time
management and teamwork and
collaboration. This course will be an
introduction to real-world projects and
challenges. Required of junior Animation
majors. Open to electives with instructor’s
permission. Fulfills Engaged Practice
requirement.

Animation: Internship (EP)

Course No. ANIM 399-499  Credits: 0.0

Elective credit can be given on a case-by
case basis for student internships
developed through the Career Services
Office, with advance permission of
instructor and department chair. Fulfills
Engaged Practice requirement.

2D/3D Compositing for Animation

Course No. ANIM 400  Credits: 3.0

The course is designed to instruct students
in the process and concepts of integrating
2D and 3D images from multiple digital
sources into a single, seamless whole
composite. The course will be examining
tools, techniques and concepts which help
to augment and compose digital space for
sequences of images (still images,
animations & video). Digital compositing is
the manipulated combination of at least 2 or
more sources of images to produce and
integrated result. The course will use the
process of compositing to demonstrate the
following advanced concepts & techniques:
digital compositing concepts, motion
graphics integration, post production
special effects, matte painting/masking,
basic 2D rotoscoping and animation of
different composited layers, depth and 2D
space composites, 3D generated render
passes, lighting and color correction for
image synthesis and rendering with correct
frame rate and aspect ratios. The
fundamental concepts, principles and
practices of time based digital compositing
and rendering in order to establish a
common aesthetic and technical language
necessary to develop quality professional
visual communications. Based primarily in
the software program Adobe After Effects,
students will immerse themselves in the
making of integrated 2D works that are
driven by medical/scientific, socially,
culturally and research connected
narratives. Offered spring.

BFA Research + Preparation

Course No. ANIM 401  Credits: 3.0

This course is structured to support the
individual in shaping their own project
and the production of all elements of the
BFA Thesis, strong conceptual skills
developed through a professional planning
and a good researched idea are core to this
process. Offered fall.

Student Growth: Daniel Johnson

Meet Your Faculty view all

Zachary Owens

Adjunct Faculty

Zachary Owens is a CIA alum and received his Animation BFA in 2018. Zach is versatile with a background in Ill...more

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