Academics . Animation . Courses
3D Texture, Mapping, Digital Lighting
Course No. ANIM 347 Credits: 3.0
This course is designed to cover concepts
in digital application of texture maps for 3D
game models rendered in a real-time 3D
game engine. Optimization of textures
maps, and materials,. Poly count limits, and
how to “bake” extremely high levels of detail
into low detail models capable of being
rendered in real-time, and the benefits of
using “Levels of Detail” with static, and
dynamic lighting concepts, design, and
optimization. The use of toggle-able lighting,
and attachment of lighting to game assets
and players. The importance of creating
immersive environments, capable of being
walked through, and/or viewed from
multiple, often unspecified angles of view.
Projects include concept integration into
technical production workflow for
describing, and optimizing digital 3D
surfaces for rendering in a real-time game
engine; creating immersive environments
that express mood, and narrative through
the materials, and lighting. Projects require
the student to continually improve upon
conceptual problem solving, time
management strategies, communication/
presentation and technical skills.
3D Texture, Mapping, Digital Lighting
Course No. GAME 347 Credits: 3.0
Faculty Harrison Walsh
This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials, poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine, creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/ presentation and technical skills.
Matthew Brownstein
Adjunct Faculty
Owner of mb2media, Matt has more than 25 years of experience in the creation and creative direction of visual ...more
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