Get on board—learn the fundamentals of designing and building games.
We will uncover several approaches to creating games so that you’ll be capable of building a foundation for your own unique game ideas and projects. During the first week we’ll discuss what “play” is and take a brief look at the history of ancient gaming and the mechanics that govern play in both tactile and digital gaming. We will start by examining tactile approaches through construction of board games and other mediums utilized in a game space. By Wednesday of the first week you will have created a handcrafted game using found objects as a design tool.
You will then explore the Unreal Development Kit (UDK), a professional AAA gaming engine with which popular games like Gears of War, Arkham Asylum, and Borderlands were created. Throughout the second week we will develop a 3D platform using built-in assets provided in UDK. You will learn about “modding” existing code and how to create custom animations which you will use to develop platform traps and other game play elements. By the end of the second week you will have created a fully playable basic game level that you can take home and share with friends.
Our 2017 session has ended. Please check back for more info on our 2018 session.
Harrison Walsh received his BFA in T.I.M.E- Digital Arts from the Cleveland Institute of Art in 2009. After graduating from CIA, Harrison began sharing his skill, knowledge, and passion for game design by instructing students at Hocking College in Southeast Ohio. In 2014 he moved back to Cleveland and is now an adjunct faculty member in CIA’s Game Design Department. Harrison also works as a freelance 3D graphic artist and in film production. Most recently he worked on the motion picture Draft Day.
Foundation in 3D Art + Design
Photo + Video
Foundation in 2D Art + Design
Installation + Multimedia
Print + Ceramics
3D Processes + Wearable Art