Story: Feb 11, 2015
Furniture design competition brings student work to MOCA Cle...
Events: Jan 19, 2015 @ Museum of Contemporary Art Cleveland in Cleveland, OH
CIA Freshman Mail Art at MOCA
Story: Jan 22, 2015
Interactive mural by Jessica Langley '05 represents the ener...
CIA Exhibition: Feb 13, 2015
69th Annual Student Independent Exhibition
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Students from Texas, Wisconsin, Pennsylvania, and South Carolina are being awarded cash prizes and thousands of dollars of scholarship money as winners of CIA's...
Story: Jan 09, 2015
Time-lapse video shows completion of major construction on n...
Events: Feb 24, 2015
CIA Financial Aid Nights
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CIA video shows off new Uptown Residence Hall
Get on board and learn the fundamentals of both designing games and building a playful experience. We will uncover several approaches to creating games so that you’ll be capable of building a foundation for your own unique game ideas and projects.
During the first week we’ll discuss what “play” is and take a brief look at the history of ancient gaming and the mechanics that govern play in both tactile and digital gaming. We will start by examining tactile approaches to game design. You will be asked to think about the construction of board games and other mediums utilized in a game space. By Wednesday of the first week you will have created a handcrafted game using found objects as a design tool. You will then explore the Unreal Development Kit (UDK), a professional AAA gaming engine with which popular games like Gears of War, Arkham Asylum, and Borderlands were created.
Throughout the second week we will develop a 3D platform using the built-in assets provided in UDK. You will learn about “modding” existing code and how to create custom animations which you will use to develop platform traps and other game play elements. By the end of the second week you will have created a fully playable basic game level that you can take home and share with friends and family.
Harrison Walsh received his BFA in T.I.M.E.-Digital Arts from the Cleveland Institute of Art in 2009. After graduating from CIA, Harrison began sharing his skill, knowledge, and passion for game design by instructing students at Hocking College in Southeast Ohio. In 2014 he moved back to Cleveland and is now an adjunct faculty member in CIA’s Game Design Department. Harrison also works as a freelance 3D graphic artist and in film production. Most recently he worked on the motion picture Draft Day.
Click here to learn more about CIA's Game Design program.