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Continuing Education
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Jul 23, 2014

Professor's productive year saw exhibitions, acquisitions, residencies, travel, and press

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May 19, 2014

2014 Student Summer Show

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Jul 22, 2014

CIA grad's iconic monument to be rededicated

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Jul 05, 2014

60 Looney Tunes cartoons coming to the Cinematheque

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about 13 hours ago via Facebook

This amazing piece by recent CIA photography grad Emma Howell '14 is an example of the collection of artwork on our Pinterest board showcasing student artwork. Check out more at http://ow.ly/zA8Vt!

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Jul 22, 2014

Thursday night concert series rocks CIA's neighborhood

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Jul 27, 2014

Visiting printmaker Hamanishi demonstrates mezzotint technique

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Jun 25, 2014

Cuyahoga County unveils county seal designed by CIA student

View details 2014 Faculty Exhibition

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Aug 28, 2014

2014 Faculty Exhibition

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Jul 23, 2014

7/24-26: The Lunchbox, Tweety & Sylvester, Richard Myers & more!

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Aug 20, 2013

CIA named one of the "Best in the Midwest"

View details 2014 Faculty Exhibition Opening Reception

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Aug 28, 2014

2014 Faculty Exhibition Opening Reception

Continuing Education . Pre-College Classes 2014 . Pre-College Game Design course 

Pre-College Game Design course

Get on board and learn the fundamentals of both designing games and building a playful experience. We will uncover several approaches to creating games so that you’ll be capable of building a foundation for your own unique game ideas and projects.

During the first week we’ll discuss what “play” is and take a brief look at the history of ancient gaming and the mechanics that govern play in both tactile and digital gaming. We will start by examining tactile approaches to game design. You will be asked to think about the construction of board games and other mediums utilized in a game space. By Wednesday of the first week you will have created a handcrafted game using found objects as a design tool. You will then explore the Unreal Development Kit (UDK), a professional AAA gaming engine with which popular games like Gears of War, Arkham Asylum, and Borderlands were created.

Throughout the second week we will develop a 3D platform using the built-in assets provided in UDK. You will learn about “modding” existing code and how to create custom animations which you will use to develop platform traps and other game play elements. By the end of the second week you will have created a fully playable basic game level that you can take home and share with friends and family.

Instructor

Harrison Walsh received his BFA in T.I.M.E.-Digital Arts from the Cleveland Institute of Art in 2009. After graduating from CIA, Harrison began sharing his skill, knowledge, and passion for game design by instructing students at Hocking College in Southeast Ohio. In 2014 he moved back to Cleveland and is now an adjunct faculty member in CIA’s Game Design Department. Harrison also works as a freelance 3D graphic artist and in film production. Most recently he worked on the motion picture Draft Day.

Click here to learn more about CIA's Game Design program.

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