Dec 02, 2013
Industrial design grad gives TEDx talk on creative play
Nov 02, 2013
Cinematheque to show eight classic comedies by Ernst Lubitsch
Dec 02, 2013
CIA's Contemporary Artist Index: 31,000 strong, and now easier to use than ever
Nov 08, 2013
2013 Fall Exhibition
about 11 hours ago via Facebook
Purchase one-of-a-kind gifts from CIA’s annual student holiday sale, beginning on Friday, Dec. 6, from 6:30-9pm. Choose from ceramics, glass, jewelry, clothing, ornaments, paper goods, enamelware, fine art and accessories, all of which have been made by our talented students. See addition details, including Saturday and Sunday hours at http://ow.ly/rrDLZ.
Nov 22, 2013
CIA wins UCI award for Euclid Avenue ArtBox project
Dec 03, 2013
Fall Foundation Show
Nov 21, 2013
Sophomore's photo inspires magic on the big screen
Dec 06, 2013
2013 Student Holiday Show
Dec 03, 2013
12/5-8: AT BERKELEY, A TOUCH OF SIN, PORTRAIT OF JASON & more!
Blog . knot(e): Audio and Visual Interface
knot(e) is a prototype by Matthieu Minguet that utilizes the headphone input jack of mobile devices, giving users the capability to generate visual and sound compositions by tightening or loosening the “knots” attached to headphones. See this amazing interface in action in the above video.
An excerpt from Minguet’s Vimeo description:
"Knot (e) is a device that offers a new way of using objects that we connect to our mobile devices. The prototypes, shown in the form of a rope, harness themselves to revisit the new node as input data. As an extension of a conventional listening device, it allows the user to generate visual and sound compositions. The intersection of the rope amplifies the signal. Conversely, the absence of knots and curves restores the application to its original position. Each prototype has its own forms, colours, atmospheres and sound effects."
How it works (from the Creative Applications Network):
"Software is managed by openFrameworks, IOS Objective-C and PureData. The openFrameworks part for conceptualize the application. The objective-C for the GUI and the audio softModem analysis. Finally, PureData for playing audio loops, generate effects and return audio flux informations.
The main technical challenge for Matthieu was to manage the size of components in a tiny cylinder volume. Components and wire management. And also to communicate with those three languages. The physical interaction of bending the rope could also be mapped to other applications for altogether different purpose."
Software: openFrameworks / Objective-C / Pure Data
Hardware: Arduino / Sensors / sailing Rope / iPhone