Story: Oct 16, 2014
Commitment to CIA runs deep for Charles Mayer '64
Events: Nov 06, 2014 @ Cleveland Institute of Art in Cleveland, OH
Unruly Engagements Conference
Story: Oct 03, 2014
CIA grads at Chrysler draw on well-cultivated creativity as ...
CIA Exhibition: Nov 07, 2014
Opening Reception Community Works: Artist as Social Agent
Social: 2 days ago via Facebook
CIA and The Euclid Tavern go way, way back. Countless alumni, including renowned rock poster artist Derek Hess ’88, have happy memories of good times and great ...
Story: Sep 26, 2014
CIA's Community Works series focuses on socially engaged art...
Blog . knot(e): Audio and Visual Interface
knot(e) is a prototype by Matthieu Minguet that utilizes the headphone input jack of mobile devices, giving users the capability to generate visual and sound compositions by tightening or loosening the “knots” attached to headphones. See this amazing interface in action in the above video.
An excerpt from Minguet’s Vimeo description:
"Knot (e) is a device that offers a new way of using objects that we connect to our mobile devices. The prototypes, shown in the form of a rope, harness themselves to revisit the new node as input data. As an extension of a conventional listening device, it allows the user to generate visual and sound compositions. The intersection of the rope amplifies the signal. Conversely, the absence of knots and curves restores the application to its original position. Each prototype has its own forms, colours, atmospheres and sound effects."
How it works (from the Creative Applications Network):
"Software is managed by openFrameworks, IOS Objective-C and PureData. The openFrameworks part for conceptualize the application. The objective-C for the GUI and the audio softModem analysis. Finally, PureData for playing audio loops, generate effects and return audio flux informations.
The main technical challenge for Matthieu was to manage the size of components in a tiny cylinder volume. Components and wire management. And also to communicate with those three languages. The physical interaction of bending the rope could also be mapped to other applications for altogether different purpose."
Software: openFrameworks / Objective-C / Pure Data
Hardware: Arduino / Sensors / sailing Rope / iPhone