Academics . Courses
Avant Garde Film
Course No. HCS325 Credits: 3.0
Faculty Bruce Checefsky
Film, the quintessential art form of the 20th century, added time and relativity to the artist's palette. This course examines the abstract and non-narrative tradition: films that focus on manipulation of form, motion, and the collage-like collision of images in time (montage). Topics include early Soviet formalists, Dadaist and Surrealist films of the 1920's and 1930's, and American underground films of the 1960's and 1970's. Students keep a journal of their impressions of each film shown. COURSE FEE REQUIRED. May be applied as Visual Culture Emphasis course. 3 credits.
Avant-Garde Film: Montaged "Talkies"
Course No. HCS425.1 Credits: 3.0
Traditional film classes assume all films strive for narrative continuity and therefore organize their analyses around film techniques (editing, sound, cinematography), this class will view and discuss films of this a-chronological genre according to the underlying philosophical stance--or art movement--appropriate to each director. Theoretical approaches from visual art (surrealism, cubism, post-modernism), mathematics (fractal theory, chaos theory), psychology, history and from literary schools ("The New Novel" from Raymond Roussell to Robbe-Grillet) will provide intellectual and analytic base for these enigmatic works of narrative art. Course fee required. May be applied as Visual Culture Emphasis course. 3 credits.expand collapse
Course No. BMA 312 Credits: 3.0
Fundamental histology course covering microscopic structure, nomenclature, and function of normal cells, tissues, and organs (human emphasis) to provide a sound foundation for bioengineering, pre-medical and pre-dental students. CIA Students interested in registering for this course; please contact Amanda Almon (Head of Biomedical Art) & Dr. Joseph Miller, CWRU course faculty. Cross-registration at CWRU required.
Basic Theories of Psychology
Course No. SNS 308 Credits: 3.0
Faculty Adina Davidson
This course will offer an overview of the basic theories of psychology and how they apply to human development. We will explore the questions of what motivates people to do what they do. How and why do people change as they grow from infants to adults? How do we develop in our ability to play, to work, to love and to be ethical human beings? The course will cover the major personality theories of Freud and his understanding of the unconscious, Erickson, Jung with his description of the shadows and archetypes in the human mind and Rogers' humanistic psychology as well as learning theories and systems of moral development. The course will also cover the major feminist critiques of these systems. There will be a brief overview of psychological problems such as major depression, schizophrenia, phobias, etc., as well as some methods of treatment.
BFA Production + Independent Research: Production, Conveyance + Presentation
Course No. SCU428M Credits: 3.0
Faculty Jimmy Kuehnle
Required for all senior sculpture majors.
BFA Production + Independent Research: Research + Production.
As an extension of the Visual Arts and Technology Environment’s goal that students develop the ability to generate self-directed work, the Department of Sculpture seeks to provide each student with opportunity to develop the skills and knowledge to identify and sustain an independent practice. This course is designed to increase student awareness of the current art discourse and the ability to use that knowledge as a means of awareness within the production of their own work. This educational process embraces a variety of approaches to basic problem-solving skills measured against the contemporary practices of the discipline. In cooperation with a major-day faculty, students are expected to develop what is often their first significant independent work. For BFA students the focus of this course centers on artistic production, conditions of conveyance and Presentation. Required at the senior level for all sculpture majors for BFA development and open to junior level sculpture students as an elective offering for independent research open to all other students at the junior and senior levels. Offered spring.
BFA Research + Preparation
Course No. ANIM 401 Credits: 3.0
Faculty Anthony Scalmato
This course is structured to support the individual in shaping her/his own project and the production of all elements of the BFA Thesis, strong conceptual skills developed through a professional planning and a good researched idea are core to this process. Offered fall.
BFA Research + Preparation
Course No. GAME 401 Credits: 3.0
This course is designed to act as a summative experience for the student. The final BFA thesis project will be defined by the student with a level of professional collaboration. The requirements for the BFA thesis will be to solve and effectively visually communicate a comprehensive game design prototype. Integration of outside resources, research effective collaborator/expert communication, professional practices, presentation (oral and written) and documentation of the process of the specific year-long project will be expected to determine successful BFA candidacy. The choice of media and concept will be evaluated on its appropriateness for communicating the message and solving the Thesis problem appropriate to game design and development. The project visualization will be student driven; content needs will be determined by the student and the research into content and industry expectations for successful game design. The emphasis in this course will be on the conceptual development of the content accuracy/relevance and its realization through the design process. The process will fully address research, integration of content, game theory application, target audience, aesthetic and artistic merits, time tracking and scheduling, and ultimately a successful execution of completed prototype. The final work will have the following: A two Sentence (Maximum) Thesis Statement, a design document process book, research paper, business oriented estimates and budget planning for exhibition and materials, digital presentation to explain the work, artist statement/project scope statement, and the final project depicting the solution for the BFA Exhibition as a prototype game design. Offered fall.
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