Academics . Courses
BFA Research + Preparation
Course No. ANIM 401 Credits: 3.0
Faculty Anthony Scalmato
This course is structured to support the individual in shaping her/his own project and the production of all elements of the BFA Thesis, strong conceptual skills developed through a professional planning and a good researched idea are core to this process. Offered fall.
BFA Research + Preparation
Course No. GAME 401 Credits: 3.0
This course is designed to act as a summative experience for the student. The final BFA thesis project will be defined by the student with a level of professional collaboration. The requirements for the BFA thesis will be to solve and effectively visually communicate a comprehensive game design prototype. Integration of outside resources, research effective collaborator/expert communication, professional practices, presentation (oral and written) and documentation of the process of the specific year-long project will be expected to determine successful BFA candidacy. The choice of media and concept will be evaluated on its appropriateness for communicating the message and solving the Thesis problem appropriate to game design and development. The project visualization will be student driven; content needs will be determined by the student and the research into content and industry expectations for successful game design. The emphasis in this course will be on the conceptual development of the content accuracy/relevance and its realization through the design process. The process will fully address research, integration of content, game theory application, target audience, aesthetic and artistic merits, time tracking and scheduling, and ultimately a successful execution of completed prototype. The final work will have the following: A two sentence (maximum) thesis statement, a design document process book, research paper, business oriented estimates and budget planning for exhibition and materials, digital presentation to explain the work, artist statement/project scope statement, and the final project depicting the solution for the BFA Exhibition as a prototype game design. Offered fall.
BFA Statement + Exhibition
This course is meant to supplement the work done in the student’s major studio classes. It focuses on preparing the BFA candidate for their exhibition, BFA Thesis Paper, Short Artist’s Statement and BFA Thesis Examination. The BFA Review process is comprised of four components: Documentation; Exhibition; BFA Thesis Paper and Short Artist’s Statement (Abstract); and BFA Thesis Examination (Oral Defense/Review). As part of the course, these requirements will be reviewed in technical terms as well as in the context of professional practices in general. The BFA thesis paper is meant to prepare the student for their BFA thesis examination and to provide the foundation for professional practices beyond graduation. It is an opportunity for an in-depth consideration of work and studio practice. Within the paper and among other questions, students are expected to address: “What is the work? What is the reasonable expectation for how it will be received by a given audience? What is the work’s historical and contemporary context? What are the sources for the work? What choices were made in realizing the work and how do they contribute to the reception of the work?” This course is open to all seniors regardless of major but is required by all Visual Arts seniors. Offered spring.
BFA Thesis + Exhibition
This course provides a platform for senior Animation, Biomedical Art, Game Design, Illustration, and Photography majors who are BFA candidates. The course is structured to support the individual in shaping her/his project and the production of all elements of the BFA thesis. Strong conceptual skills developed through professional planning and research are core to this process. Offered spring.
BFA Thesis Continuation
Course No. GEN 490 Credits: 0.0
Option for students who have completed all course requirements but who require an additional semester to complete their BFA thesis exhibition. Permission of the major department chair required. $500 studio access fee charged.
BFA Thesis Research
Course No. BMA 405 Credits: 3.0
Faculty Thomas Nowacki
This course is designed to act as a summative experience for the student. The final BFA Thesis Project will be defined by the student and work with a level of professional collaboration. The requirements for the BFA Thesis will be to solve and effectively visually communicate a medical or scientific problem. Integration of outside resources, research effective collaborator/expert communication, professional practices, presentation (oral and written) and documentation of the process of the specific yearlong project will be expected to determine successful BFA candidacy. The choice of media and concept will be evaluated on its appropriateness for communicating the message and solving the Thesis problem. The project visualization will be student driven; content needs will be determined by the student and the research/collaboration. The emphasis in this course will be on the conceptual development of the content accuracy/relevance and its realization through the design process. The process will fully address research, expert collaboration, target audience, time spent, visual communication problem and successful execution of completed production. The goal will be effective visual communication with a strong, aesthetic, fully considered project, which integrates several layers of media. The final work will have the following: two sentence (maximum) Thesis Statement, a designed/written proposal, research paper, business oriented documentation, a digital presentation to explain the work, artist statement/project scope statement, and the final project depicting the solution for the BFA Exhibition. Offered fall.
Biomedical Art Graphics
Course No. BMA 203-303 Credits: 3.0
This course serves as an introduction to biomedical graphic instructional design and production. The course will utilize Adobe Illustrator to create vector based instructional illustrations and design elements (text, and image) within a context for specific audiences. Emphasis will be on illustration combined with design principles, typography, and composition resulting in pre-press and print ready media. The use of Adobe In-Design to create layout for instructional and sequential page graphics will be utilized in the process of production.
Biomedical Art: Advanced Media Concepts
This course serves as the first iteration of media concepts and problems courses in Biomedical Art, and builds on observational and other skills acquired from preceding Biomedical Methods courses. The course focuses on digital illustration and drawing techniques which help to explore editorial, narrative and educational communication problems. The scope of the course entails developing skills and knowledge necessary for effective visual communication of biomedical concepts and subject matter such as human anatomy, veterinary/zoology subjects, body systems and natural science subject matter. The focus will be on developing advanced visual storytelling skills. Students will learn to take complex information presented by specific biomedical art subject matter and selectively simplify it to solve visual communication problems effectively. Students will work exclusively in digital media will to develop practical competence in the rendering methodologies and learn the conventions of modern production. When appropriate, project-based learning and client relationships will be incorporated into the course for specific assignments and exercises. The course is also used for non-majors to develop strong skills in digital illustration/drawing techniques (Adobe Photoshop, Illustrator and InDesign). Students outside the Biomedical Art major will not be required to produce illustrations based on biomedical content, but instead will focus on developing visually illustrated narrative projects, of equal complexity, pertinent to their own areas of interest. Offered fall.
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