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Academics . Courses

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Avant Garde Film

Course No. HCS 325  Credits: 3.0
Faculty Bruce Checefsky

Film, the quintessential art form of the 20th century, added time and relativity to the artist’s palette. This course examines the abstract and non-narrative tradition: films that focus on manipulation of form, motion, and the collage-like collision of images in time (montage). Topics include early Soviet formalists, Dadaist and Surrealist films of the 1920s and 1930s, and American underground films of the 1960s and 1970s. Students keep a journal of their impressions of each film shown. Course fee required. May be applied as Visual Culture Emphasis course.

Basic Theories of Psychology

Course No. SNS 308  Credits: 3.0
Faculty Adina Davidson

This course will offer an overview of the basic theories of psychology and how they apply to human development. We will explore the questions of what motivates people to do what they do. How and why do people change as they grow from infants to adults? How do we develop in our ability to play, to work, to love and to be ethical human beings? The course will cover the major personality theories of Freud and his understanding of the unconscious, Erickson, Jung with his description of the shadows and archetypes in the human mind and Rogers' humanistic psychology as well as learning theories and systems of moral development. The course will also cover the major feminist critiques of these systems. There will be a brief overview of psychological problems such as major depression, schizophrenia, phobias, etc., as well as some methods of treatment.

BFA Research + Preparation

Course No. ANIM 401  Credits: 3.0
Faculty Anthony Scalmato

This course is structured to support the individual in shaping her/his own project and the production of all elements of the BFA Thesis, strong conceptual skills developed through a professional planning and a good researched idea are core to this process. Offered fall.

BFA Research + Preparation

Course No. GAME 401  Credits: 3.0

This course is designed to act as a summative experience for the student. The final BFA thesis project will be defined by the student with a level of professional collaboration. The requirements for the BFA thesis will be to solve and effectively visually communicate a comprehensive game design prototype. Integration of outside resources, research effective collaborator/expert communication, professional practices, presentation (oral and written) and documentation of the process of the specific year-long project will be expected to determine successful BFA candidacy. The choice of media and concept will be evaluated on its appropriateness for communicating the message and solving the Thesis problem appropriate to game design and development. The project visualization will be student driven; content needs will be determined by the student and the research into content and industry expectations for successful game design. The emphasis in this course will be on the conceptual development of the content accuracy/relevance and its realization through the design process. The process will fully address research, integration of content, game theory application, target audience, aesthetic and artistic merits, time tracking and scheduling, and ultimately a successful execution of completed prototype. The final work will have the following: A two sentence (maximum) thesis statement, a design document process book, research paper, business oriented estimates and budget planning for exhibition and materials, digital presentation to explain the work, artist statement/project scope statement, and the final project depicting the solution for the BFA Exhibition as a prototype game design. Offered fall.

BFA Thesis + Exhibition

Course No. IME 402  Credits: 3.0
Faculty Anthony Scalmato | Nancy McEntee

This course provides a platform for senior Animation, Biomedical Art, Game Design, Illustration, and Photography majors who are BFA candidates. The course is structured to support the individual in shaping her/his project and the production of all elements of the BFA thesis. Strong conceptual skills developed through professional planning and research are core to this process. Offered spring.



BFA Thesis + Statement

Course No. VAT 493  Credits: 3.0
Faculty Christina Cassara | Lane Cooper | Sarah Kabot

This course is meant to supplement the work done in the student’s major studio classes. It focuses on preparing the BFA candidate for their exhibition, BFA Thesis Paper, Short Artist’s Statement and BFA Thesis Examination. The BFA Review process is comprised of four components: Documentation; Exhibition; BFA Thesis Paper and Short Artist’s Statement (Abstract); and BFA Thesis Examination (Oral Defense/Review). As part of the course, these requirements will be reviewed in technical terms as well as in the context of professional practices in general. The BFA thesis paper is meant to prepare the student for their BFA thesis examination and to provide the foundation for professional practices beyond graduation. It is an opportunity for an in-depth consideration of work and studio practice. Within the paper and among other questions, students are expected to address: “What is the work? What is the reasonable expectation for how it will be received by a given audience? What is the work’s historical and contemporary context? What are the sources for the work? What choices were made in realizing the work and how do they contribute to the reception of the work?” This course is open to all seniors regardless of major but is required by all Visual Arts seniors. Offered spring.

BFA Thesis Continuation

Course No. GEN 490  Credits: 0.0

Option for students who have completed all course requirements but who require an additional semester to complete their BFA thesis exhibition. Permission of the major department chair required. $500 studio access fee charged.

BFA Thesis Research

Course No. BMA 405  Credits: 3.0
Faculty Thomas Nowacki

This course is designed to act as a summative experience for the student. The final BFA Thesis Project will be defined by the student and work with a level of professional collaboration. The requirements for the BFA Thesis will be to solve and effectively visually communicate a medical or scientific problem. Integration of outside resources, research effective collaborator/expert communication, professional practices, presentation (oral and written) and documentation of the process of the specific yearlong project will be expected to determine successful BFA candidacy. The choice of media and concept will be evaluated on its appropriateness for communicating the message and solving the Thesis problem. The project visualization will be student driven; content needs will be determined by the student and the research/collaboration. The emphasis in this course will be on the conceptual development of the content accuracy/relevance and its realization through the design process. The process will fully address research, expert collaboration, target audience, time spent, visual communication problem and successful execution of completed production. The goal will be effective visual communication with a strong, aesthetic, fully considered project, which integrates several layers of media. The final work will have the following: two sentence (maximum) Thesis Statement, a designed/written proposal, research paper, business oriented documentation, a digital presentation to explain the work, artist statement/project scope statement, and the final project depicting the solution for the BFA Exhibition. Offered fall.

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