Story: Sep 02, 2014
CIA ingenuity will be on display at arts and technology fest...
CIA Exhibition: Aug 28, 2014
2014 Faculty Exhibition
Story: Aug 27, 2014
New residence hall welcomes first-year students in comfort, ...
Events: Sep 05, 2014
Lunch On Fridays: Kasumi
Social: about 4 hours ago via Facebook
CIA Game Design majors Helen Su and Natilya Ratcliff spent the summer of 2014 interning at NASA's Glenn Research Center, where they worked on educational games ...
Story: Aug 18, 2014
2014 grad to design whimsical playgrounds for Colorado compa...
Events: Sep 06, 2014
Mizoguchi's Greatest Decade
Story: Aug 18, 2014
CIA again named to "Best in the Midwest" list
Events: Sep 27, 2014
Filmmaker and author John Waters to present one-man show
Blog: Sep 02, 2014
9/4-7: The German Doctor, Mizoguchi's The Life of Oharu & more!
Academics . Courses
Senior Studio: BFA Research
Course No. PTG 421M Credits: 3.0
Faculty Lane Cooper
Required for all 4th year Painting majors and open as an elective to any senor-level student with a prerequisite of Intro to Painting or permission of the instructor or Painting Chair. This course focuses on developing the student’s individual work as it relates to their subject and their means of making work. Emphasis will be on the strategies for constructing the meaning of the work in terms of materials and the way the work is read by a viewer. Students will read work, develop and discuss intention through critiques and discourse. The goal is to develop an understanding of the criteria, standards and values promoted by the artist and how these come to be understood by their audience by exploring the relationship between subject, form, material and process as they relate to content. Offered fall.
Serious Game Design: Theory + Applications
Course No. BMA 308-408 Credits: 3.0
This course introduces the fundamentals of serious or educational game development. The course materials and projects will help students understand how and why games can be used for learning in the fields of health, medicine, science and games for social change. The course exposes students to examples of the current work and research in game design mechanics, game learning mechanics, and assessment mechanics, which are integral to development of successful educational games. Students will be exposed to industry-specific serious games (games for learning, corporate training, news games, games for health, science, exer·games, military games, and games for social change). These examples along with specific lecture topics and materials will allow the student to understand how to develop their own serious game projects by learning specific research methods for understanding content, players and engagement strategies.
Sound Art + New Media
Course No. HCS 411 Credits: 3.0
Faculty Christopher Auerbach-Brown
A course on how visual artists (and some composers) use sound in their works. Works discussed in class will include "stand alone" works of sound art, musique concrete, sound sculptures, installation works (using sound as a main component), radio art, film, and internet-based works. Students will be expected to identify differing qualities of sound, and there will be regular listening and reading assignments for each class. Students will also be given written assignments, and will have to compose a work of sound art or sound sculpture as a final project. May be applied as Visual Culture Emphasis course.
This class is focused on aspects of sound design related to the practice of sonic arts. Sound art is flourishing in museums and galleries, on networks, and performed at festivals and performance venues around the world. Like many genres of contemporary art, sound art is interdisciplinary with investigations in: digital manipulation of sound, sound synthesis, sound installation, sound sculpture, psychoacoustics, field recording, noise composition, integrated sound and image works for pre-recorded presentation or performed live. The influence of these forms on popular music, television and cinema scores will also be explored.
Course No. TIM211.1 Credits: 3.0
This class is focused on aspects of sound design related to the practice of sonic arts. Sound art is flourishing in museums and galleries, on networks, and performed at festivals and performance venues around the world. Like many genres of contemporary art, sound art is interdisciplinary with investigations in: digital manipulation of sound, sound synthesis, sound installation, sound sculpture, psychoacoustics, field recording, noise composition, integrated sound and image works for pre-recorded presentation or performed live. The influence of these forms on popular music, television and cinema scores will also be explored.expand collapse
Space + Planning Fundamentals
Course No. INTA 231A Credits: 3.0
Faculty Sherri Appleton
This course will cover the basic understanding of space planning and documentation, floor planning and elevations material selection, sample and presentation boards, space and lighting relationships, furniture and mechanical layouts, flow and movement. Open elective, sophomore and above. Offered fall.
Course No. LLC 309X Credits: 3.0
Faculty Katherine Clark
In this seminar we will discuss spying in its many manifestations including the reasons and justifications offered for spying; the different types of spying; the means by which spying is conducted; and whether or not spying is a necessary evil. We will use a variety of texts in the class, non-fiction historical works as well as fictional works. Through a variety of media including film, hypertext, popular culture essays, fiction, and radio programs, we will explore the fascination with spies and what spies represent culturally and historically. Our object is that by the end of the semester we will be better readers of texts and more knowledgeable about issues of identity, deception, and information gathering. Fulfills Humanities/Cultural Studies distribution requirement. Creative Writing Concentration course.
Storyboarding + Sequential Art
This course covers the areas of sequencing and storyboard development. This is a growing field within the traditional print illustration discipline. New techniques, ideas and concepts will be threads throughout the class as students explore character development, lighting and perspective and background concepts development. Offered spring.
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