Story: Nov 18, 2014
New film studies prof helps students appreciate film as art ...
CIA Exhibition: Nov 07, 2014
Fall 2014 Exhibitions
Story: Nov 15, 2014
Students capture two of the top prizes in museum's surreal d...
Events: Dec 01, 2014
The Art of Designing Everything
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Register today for a public panel discussion on Monday, Dec. 1, that will explore the lives and works of Massimo and Lella Vignelli, designers of everything, fr...
Story: Nov 04, 2014
New CIA building taking shape; set for December completion
Academics . Courses
Introduction to Video Games
Course No. GAME 216 Credits: 3.0
Game design allows artists to create meaningful play and interactive experiences. This introductory course, explores games through the development and creation of 2D video games. The course aims to provide a critical vocabulary and historical context for analyzing games and gaming theory and focuses on the skills and techniques necessary to incorporate game design into an ongoing art practice. Offered spring.
The Printed Image in Enamel
Course No. MET 248/348/448 Credits: 3.0
The focus of this course will be on the use of the printed image with the medium of enamel. Photographs, photocopies and digitally produced and enhanced images will be transferred to the medium through acid etching, silk-screening, decals and photographic transfers. The emphasis will be on the use of enamel on the two-dimensional surface, although those with metal forming experience may explore three-dimensional forms in combination with the processes above.
10 Chinese Painters You Must Know
Course No. ACD 377X Credits: 3.0
Giorgio Vasari, the Italian Renaissance painter and writer, provided important information in his Lives of Artists, which gave readers portraits of artists' character and talents. In the same manner, the lives and stories of Chinese painters were documented in records past and present. This course focuses on 10 (& a Plus 1) painters (with their lives, paintings, painting styles, and ideas/theories) and their influences in the development of Chinese painting history past and present Ð for example, Zhao Mengfu (1254-1322 AD) and the movement of "Return to Antiquity" in the Yuan Dynasty (1279-1368 AD) and Dong Qichang (1555-1636 AD) and his orthodox "Northern and Southern Schools" in Chinese landscape painting from the 17th century onward. The painters we discuss will range from the 6th to the early 20th centuries AD, and the painting subjects will include figure, bird-&-flower, landscapes, narratives, and miscellaneous ones. Visual Culture Emphasis course.
In creating 100 drawings within a single semester, students will move through many forms of drawing, from direct observation to work from photographic sources, from abstraction to the idiosyncratic. Assignments are sequenced to encourage experimentation and play with a wide range of drawing materials and methods. At the conclusion of the course, students will have begun to develop their own point of view, style, and approach to drawing. Required for Sophomore Drawing Majors.
12 Artists of Post-1950's China
Course No. ACD 357 Credits: 3.0
In 2007, one of Yue Minjun's (b. 1962--) paintings, Execution, was sold for US$ 5.9 million dollars at Sotheby's in London. It became the most expensive work ever by a Chinese contemporary artist, and created a sensation over Chinese Contemporary Art in the Art and Business Worlds. This course will focus on 12 major artists (from Installation, painting, sculpture, performance art, photography and cinema), some of whose works were banned in China, but gained international recognition. The year of 1949 is the year of the split of the PROC (Mainland China) and ROC (Taiwan), and when the Communist Party gained its political legitimacy in Chinese history; we will thus consider with the artistic climate from the 1950s until the present time. All these 12 artists were born between the 1950s and 70s; ten of them went through the Cultural Revolution of the 1970s, and were in exile after the Tian'anmen Incident/Massacre in 1989. Visual Culture Emphasis course.
2D/3D Compositing for Animation
The course is designed to instruct students in the process and concepts of integrating 2D and 3D images from multiple digital sources into a single, seamless whole composite. The course will be examining tools, techniques and concepts which help to augment and compose digital space for sequences of images (still images, animations & video). Digital compositing is the manipulated combination of at least 2 or more sources of images to produce and integrated result. The course will use the process of compositing to demonstrate the following advanced concepts & techniques: digital compositing concepts, motion graphics integration, post production special effects, matte painting/masking, basic 2D rotoscoping and animation of different composited layers, depth and 2D space composites, 3D generated render passes, lighting and color correction for image synthesis and rendering with correct frame rate and aspect ratios. The fundamental concepts, principles and practices of time based digital compositing and rendering in order to establish a common aesthetic and technical language necessary to develop quality professional visual communications. Based primarily in the software program Adobe After Effects, students will immerse themselves in the making of integrated 2D works that are driven by medical/scientific, socially, culturally and research connected narratives.
3-Dimensional Drawing: The Psychology of Space
Course No. DRG 38X-48X Credits: 3.0
Through a theoretical understanding of drawing as mapping students will be asked to deal with problems of three-dimensionality in relationship to movement and time through space. Of particular interest will be concerns of mapping, spatial location and relative positioning and the ideas fourth dimensionality or the ÒhiddenÓ. Students will be asked to consider ideas of trace, residue, and rhizomatic or non-linear vs. linear progressions. Questions will include: How does the student navigate both three-dimensional and conceptual spaces? How can space be explored, mapped, studied both as a physical location and a spatial event.
3-Dimensional Drg: The Psychology of Space
Course No. DRG48X.1 Credits: 3.0
Through a theoretical understanding of drawing as mapping students will be asked to deal with problems of three-dimensionality in relationship to movement and time through space. Of particular interest will be concerns of mapping, spatial location and relative positioning and the ideas fourth dimensionality or the “hidden”. Students will be asked to consider ideas of trace, residue, and rhizomatic or non-linear vs. linear progressions. Questions will include: How does the student navigate both three-dimensional and conceptual spaces? How can space be explored, mapped, studied both as a physical location and a spatial event. 3 credits.expand collapse
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