Story: Sep 02, 2014
CIA ingenuity will be on display at arts and technology fest...
CIA Exhibition: Aug 28, 2014
2014 Faculty Exhibition
Story: Aug 27, 2014
New residence hall welcomes first-year students in comfort, ...
Events: Sep 05, 2014
Lunch On Fridays: Kasumi
Social: about 6 hours ago via Facebook
CIA Game Design majors Helen Su and Natilya Ratcliff spent the summer of 2014 interning at NASA's Glenn Research Center, where they worked on educational games ...
Story: Aug 18, 2014
2014 grad to design whimsical playgrounds for Colorado compa...
Events: Sep 06, 2014
Mizoguchi's Greatest Decade
Story: Aug 18, 2014
CIA again named to "Best in the Midwest" list
Events: Sep 27, 2014
Filmmaker and author John Waters to present one-man show
Blog: Sep 02, 2014
9/4-7: The German Doctor, Mizoguchi's The Life of Oharu & more!
Academics . Courses
Game Testing + Level Design
Introduction Game Testing/Level Design for Game Design will cover 3D level design for video games. Students will learn how to create and use design documents and sketches/diagrams as well as the student will be able to create a complete level diagram and implement it using a commercial game engines. Student will fully test all stages throughout the level process. Students will use UDK engine. Students will learn tools/skills and concepts used to create game levels in 2D and 3D level design by using architecture theory, concepts of critical path and flow, balancing, lighting, gameplay experience, and various storytelling for level design. Students will learn how to setup testing conditions in different process of making a game/level. Required: Requirement for Game Majors and Open Elective.
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.
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Cores + Connections
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