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Academics . Courses

Courses Courses

3D Modeling for Transportation 1.1

Course No. IND 454T  Credits: 3.0
Faculty D. Ed Covert

This course is the first in a two-course sequence focused on 3D Modeling for transportation design. It is essential for transportation designs students to develop and translate 2D design concepts into accurate 3D models. This course is intended to provide a foundation in 3D modeling specific to the transportation industry. Students will learn the basic modeling strategies and techniques focused on vehicle interiors. Studio lab time will include lectures, demos, in-class exercises, outside projects and one-on-one instruction. Required of senior Transportation Track students. Offered fall.

3D Modeling for Transportation 1.2

Course No. IND 455T  Credits: 3.0

This course is the second in a two-course sequence focused on 3D Modeling for transportation design. Instruction is focused on advanced 3D modeling specific to the transportation industry. Students will learn modeling strategies and techniques focused on vehicle exteriors. Studio lab time will include lectures, demos, in-class exercises, outside projects and one-on-one instruction. Required of senior Transportation Track students. Offered spring.

3D Texture, Mapping, Digital Lighting

Course No. GAME 347  Credits: 3.0

This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials, poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine, creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication, presentation and technical skills.

3D Texture, Mapping, Digital Lighting

Course No. ANIM 347  Credits: 3.0
Faculty Hal Lewis | Harrison Walsh | Pete Maric

This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials. Poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine; creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

Abnormal Psychology

Course No. SNS 309  Credits: 3.0

How does the psychological community, the legal community and society at large determine what is abnormal? How do we as individuals make decisions about what is acceptable and unacceptable behavior? How do culture, religion and geographical location influence the definitions of normal behavior? It is these questions and others we will explore in this class examining the diagnosing, treatment and experimental study of psychopathology. Through lectures, case presentation, videos and required readings, you will develop an appreciation, understanding, and knowledge of behavior labeled as "abnormal." You will also enhance critical thinking skills, utilize methods of naturalistic observation and gain a sense of compassion and sensitivity for those who live with mental health disorders.

Acting + Directing

Course No. ANIM 231  Credits: 3.0

Acting/Directing is an Intense production course designed for aspiring Art Directors, Screenwriters and Actors who wish to pursue a career in film and/or animation. The course requires both performance and cinematic practice. Directors will create and produce short scenes taking on the full responsibility of creating clear communication using the audio/visual language of cinema and focusing on the developing and execution of performance on screen. Beyond just holding the responsibility of successful execution of a project, directors will also switch roles with the actor, working from the other side of the lens to better understand the acting process and what kind of specific direction an actor needs to perform according to another director's vision. Open elective.

Acting + Directing

Course No. PHV 231-331-431  Credits: 3.0
Faculty Lincoln Adams


Acting + Directing is an intense production course designed for aspiring art directors, screenwriters, and actors who wish to purse a career in film and/or animation. The course requires both performance and cinematic practice. Directors will create and produce short scenes taking on the full responsibility of creating clear communication using the audio/visual language of cinema and focusing on the developing and execution of performance on screen. Beyond just holding the responsibility of successful execution of a project, directors will also switch roles with the actor, working from the other side of the lens to better understand the acting process and what kind of specific direction an actor needs to perform according to another director’s vision. Recommended for Photography-Video Track students. Cross-listed with Animation. Open elective.

Adv Glass Concepts: Hot Sculpting

Course No. GLS342.1  Credits: 3.0

With emphasis on Hot Sculpting and students own voice and concepts using glass as a media for expression will be developed. Advancing skills in alternative methods for forming. Techniques is a goal. General studio operation. Safety in the studio. Enrollment priority to intermediate, advanced electives and majors first. Assignments given at an advanced prerequisite, one semester of hot glass. May be repeated. Course fee required. 3 credits.

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