Game Testing + Level Design
Course No. GAME 318 Credits: 3.0
Faculty Harrison Walsh
Game Testing and Level Design will be covered as player elements, the game play experience, creating world levels, creating the game interface and creating the atmosphere. In addition, students will learn how to create Game Content for commercial game engines and learn how to set up origination skills for commercial game engines. Students will learn how to create texturing mapping, brushes, light maps etc. Offered fall.
CIA's Interior Architecture Department Chair (and 1986 graduate) Mike Gollini designed the dramatic interior of a new destination store in downtown Cleveland.
Associate Professor/Chair of Interior Architecture
Associate Professor Michael Gollini is the chair of the Interior Architecture Department and an independent de...more
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.