Game Testing + Level Design
Course No. GAME 318 Credits: 3.0
Faculty Harrison Walsh
Game Testing and Level Design will be covered as player elements, the game play experience, creating world levels, creating the game interface and creating the atmosphere. In addition, students will learn how to create Game Content for commercial game engines and learn how to set up origination skills for commercial game engines. Students will learn how to create texturing mapping, brushes, light maps etc. Offered fall.
Scott Richardson, a 1991 CIA grad and long-time faculty member, is building his brand-focused interior design firm with the help of six CIA graduates.
Associate Professor/Chair of Interior Architecture
Associate Professor Michael Gollini is the chair of the Interior Architecture Department and an independent de...more
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