share this

Dec. 14: Admissions and Financial Aid 101
Register here.
Share This Search
Interior Design

Academics . Interior Architecture . Courses

Interior Architecture Courses

3D Texture, Mapping, Digital Lighting

Course No. GAME 347  Credits: 3.0

This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials,. Poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine; creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

3D Texture, Mapping, Digital Lighting

Course No. ANIM 347  Credits: 3.0
Faculty Hal Lewis | Harrison Walsh | Pete Maric

This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials. Poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine; creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

CIA grad and former faculty member's Cleveland-based design firm has national presence

CIA grad and former faculty member's Cleveland-based design firm has national presence

Scott Richardson, a 1991 CIA grad and long-time faculty member, is building his brand-focused interior design firm with the help of six CIA graduates.

Meet Your Faculty view all

Pete Maric petemaric-jh-01.jpgpetemaric-sp-01.jpg

Pete Maric

Adjunct Faculty

Pete Maric started his career in Interior Architecture after graduating from CIA and became heavily interested...more

Cores + Connections

Our connections are your connections.

While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.

Read More

Support CIA

Show the world creativity matters: make a gift to the annual fund.

Read More

Living Dangerously Exhibition

Reinberger Gallery’s fall exhibition opens November 4.

Read More

Cores + Connections

Creating. Connecting. Building better futures.