Story: Sep 26, 2014
CIA's Community Works series focuses on socially engaged art...
CIA Exhibition: Aug 28, 2014
2014 Faculty Exhibition
Story: Sep 22, 2014
Television and film writer teaching narrative writing at CIA
Events: Sep 06, 2014
Mizoguchi's Greatest Decade
Social: about 19 hours ago via Facebook
Rachel Lamping '14 won first place and the audience favorite award at the California International Animation Festival 2014 for her 2D animation, "Different Not ...
Story: Sep 16, 2014
CIA Professor Tina Cassara inspires Sculpture Center exhibit...
Events: Oct 03, 2014
Lunch On Fridays: Haishan Deng
Story: Aug 27, 2014
New residence hall welcomes first-year students in comfort, ...
Events: Oct 11, 2014
CIA Portfolio Day
Blog: Sep 24, 2014
9/25-28: John Waters in person, Sansho the Bailiff, three by Joanna Hogg
3D Texture, Mapping + Digital Lighting
Course No. GAME 347 Credits: 3.0
This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials,. Poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine; creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.
3D Texture, Mapping, Digital Lighting
This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.
Illustration students in Adjunct Professor Bradley Ricca's Graphic Narratives class wowed the crowd at the fifth annual Genghis Con Comics and Arts Festival.
Assistant Professor/Chair of Animation/Interim Chair of Game Design
Anthony Scalmato is the Department Chair of Animation and the Interim Department Chair of Game Design at the C...more
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.