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Game Design

Academics . Game Design . Faculty

Game Design Faculty

Harrison Walsh stingray01.jpgfountain.jpg

Harrison Walsh

Title Adjunct Faculty
Department Game Design
Phone 216.421.7000

Courses  3D Texture, Mapping, Digital Lighting | Game Media Production I | Game Media Production III | Game Testing + Level Design

Degree BFA, Cleveland Institute of Art

Harrison Walsh has been an adjunct faculty member of the Cleveland Institute of Art's Game Design Department since 2013. He graduated from CIA with a BFA in T.I.M.E.–Digital Arts in 2009, and began instructing students in game design and digital arts in 2010. Outside of CIA Harrison also does freelance 3D modeling, game design, graphic design, and film work. Most recently working on the motion picture "Draft Day".

Michael Wu halo-3-postcards-sierra-117-8-dam-facility2.jpghalo-3-wallpaper-halo-chapter-1080p-032-pelican-crash-site2.jpg

Michael Wu

Title Adjunct Faculty
Department Game Design
Phone 216.421.7000

Courses  Game Media Production III

Michael is currently working as an indie game developer with well over a decade of prior experience in AAA games, where he's filled the role of artist, designer, lead and development director. He's shipped multiple titles and DLC with some of the most significant companies in the industry including LucasArts, Microsoft, Bungie, and Electronic Arts. His contributions, which include projects in the Star Wars, Halo, and DeadSpace universes, have led to total lifetime unit sales in the tens of millions and revenues in the billions of dollars.

His personal blog covering career development in the games industry can be found here: http://koikodo.blogspot.com/.

CIA's Animation and Game Design programs listed 5th best in the Midwest

CIA's Animation and Game Design programs listed 5th best in the Midwest

Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.

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