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Game Design

Academics . Game Design . Courses

Game Design Courses

Special VFX/Simulation + Virtual Reality

Course No. GAME 430  Credits: 3.0
Faculty Jared Bendis

This course explores various aspects of special effects/simulation and virtual reality in game design and multimedia. The course aims to provide a critical vocabulary and historical context of the cutting edge of input and output technologies and their application as well as the underlying biology and psychology. Students will learn how to create robust and immersive experiences by combining the elements of graphics, animation, video, and audio using leading industry software. Students will complete various assignments and create projects that demonstrate their understanding of Special VFX, Simulation + Virtual Reality. Offered fall.

Visual Organization + Media

Course No. IME 200  Credits: 3.0
Faculty Larry O'Neal | Mary Jo Toles

In this course students will develop better organization and composition, knowledge and appreciation for type, integration of type and grid, understanding hierarchy, and type as creative form. Students within IME take this course to help them consider sound design and layout principles in their own work, and organize information in combination with images created in their specific majors. This course is required for all students in Animation, Biomedical Art, Game Design, Illustration, Photography, T.I.M.E.-Digital Arts and Video majors and is open as an elective to students in any other major. Offered fall and spring.

Web Practice + Presence

Course No. IME 320  Credits: 0.0

In this course, students will learn about various strategies of making websites and how these are part of contemporary practice as an artist. The ability to frame a project, solve a problem, do research, then implement and use web techniques is explored in this course. Projects will explore the contemporary practice of working with web technologies in professional practice including using FTP, social networking tools and listings, and other interactive forms. Learning basic HTML, exploring online existing portfolio solutions, accessibility, hosting, and ftp will be part of this course. In class students will experience interacting with website examples, discussing selected readings, doing weekly assignments, and participating in critiques. Offered fall and spring.

A case study on creative minds in medicine

A case study on creative minds in medicine

CIA faculty members created an app that teaches sick children how to manage their pain.

Meet Your Professors view all

Harrison Walsh stingray01.jpgfountain.jpg

Harrison Walsh

Adjunct Faculty

Harrison Walsh has been an adjunct faculty member of the Cleveland Institute of Art's Game Design Department s...more

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