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Game Design
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Academics . Game Design . Courses

Game Design Courses

Game Design: Internship

Course No. GAME 399-499  Credits: 0.0

Elective credit can be given on a case-by-case basis for an internship developed by the student through the Career Services Office with advance permission of the department head.

Game Media Production I

Course No. GAME 320  Credits: 3.0
Faculty Harrison Walsh | Jared Bendis

This course is a project-driven course jointly offered between Case Western Reserve University and the Cleveland Institute of Art. Students will form teams and collaborate with one another using their talents and expertise to develop a video game having an interactive immersive experience. Students will take on roles of game producers, developers, programmers, and/or graphic artists as they learn to brainstorm, define, assemble resources, implement the game design, and manage their projects. The course introduces students to the contemporary challenges posed by the ever-changing technologies used to make and deliver video games on today’s sophisticated hardware.Required of Game Design majors. Open to electives.

Game Media Production II

Course No. GAME 321  Credits: 3.0

A continuation of Game Media Production I. Required of junior Game Design majors. Open to electives.

Game Media Production III

Course No. GAME 420  Credits: 3.0
Faculty Harrison Walsh | Michael Wu

Game Production III is a one semester course that is for seniors. This course is the preproduction for Game Production IV. This class is for setting up research, brainstorming, understand logical and mechanical that is needed for creating a functional video game.

Game Media Production IV

Course No. GAME 421  Credits: 3.0

A continuation of Game Media Production III for seniors.

Game Testing + Level Design

Course No. GAME 318  Credits: 3.0
Faculty Harrison Walsh

Introduction Game Testing/Level Design for Game Design will cover 3D level design for video games. Students will learn how to create and use design documents and sketches/diagrams as well as the student will be able to create a complete level diagram and implement it using a commercial game engines. Student will fully test all stages throughout the level process. Students will use UDK engine. Students will learn tools/skills and concepts used to create game levels in 2D and 3D level design by using architecture theory, concepts of critical path and flow, balancing, lighting, gameplay experience, and various storytelling for level design. Students will learn how to setup testing conditions in different process of making a game/level. Required: Requirement for Game Majors and Open Elective.

Image, Narrative, and Sequence

Course No. IME 267  Credits: 3.0
Faculty Elizabeth Halasz | Larry O'Neal | Lincoln Adams | Mary Jo Toles

The concentration of this course is an intensive study on discussion and research of the aesthetics, techniques and problems of pre-production for digital media visual storytelling, for both linear and non-linear output. We will investigate ways in which to use more than characters to define mood and forward the narrative. We will focus on how elements such as subject/object positioning, background, props, timing, audio, camera angles, lighting, graphic design, composition of frames, and using suitable text enhance the communication of your ideas. We will hold regular presentations and critiques analyzing your composition of all visual and audio elements in progress and discuss methods in which to enhance everything to work together to tell a more complete, fully realized narrative. Emphasizing the importance of interdisciplinary experimentation, students are encouraged to pursue personal and independent expression while giving full attention to researching and developing original concepts. Offered fall and spring.

Intro Game Design

Course No. GAME 215  Credits: 3.0
Faculty Jared Bendis

Game design allows artists to create meaningful play and interactive experiences in any medium. This introductory course, which explores both digital and non-digital games, aims to provide a critical vocabulary and historical context for analyzing games as art well as it will also focus on the skills and techniques necessary to incorporate game design into your ongoing art practice. Through a combination of theoretical readings, case studies, critical analysis and design exercises, we will explore the expressive potential of games. You will learn to: identify, create and manipulate core game elements such as player's objective; rule systems; feedback structures; win-loss scenarios; competitive and cooperative dynamics; and different modes of social interaction. Students will get an overview of the game development and design process. Emphasis will be placed on manual and conceptual skills, creating character and scene modules, interface planning and game structure. On completion, students should be able to demonstrate familiarity with production of graphic components optimized for game usage, interactivity and an overall perspective of the game industry.

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Keith Corcoran 3d2.jpgtoyota2.jpg

Keith Corcoran

Adjunct Faculty

Keith Corcoran is a U.S. Army veteran having trained and served as a Multimedia Illustrator for 6 of his 10 ye...more

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