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Game Design
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Apr 23, 2014

CIA grads win 25% of nation's top retail design honors

View details CIA's Traveling Sketchbooks make a last stop at MOCA

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Mar 15, 2014 @ MOCA Cleveland in Cleveland, OH

CIA's Traveling Sketchbooks make a last stop at MOCA

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Apr 17, 2014

Design major gets zombie's reception at her former school

View details The Accident: Recent Work by Nicky Nodjoumi

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Mar 28, 2014

The Accident: Recent Work by Nicky Nodjoumi

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about an hour ago via Facebook

CIA produced its first three medical illustration (later to become biomedical art) grads in May 1977, shown here, left to right: Diane Kastelic, Mark Sabo, and Jan Rapp. #throwbackthursday #tbt #ciatbt

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Apr 16, 2014

Alumnus and superhero comics writer Brian Bendis visits CIA

View details Dinner by Design  Art of the Table, and a runway show

cia exhibition

Mar 28, 2014

Dinner by Design Art of the Table, and a runway show

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Apr 15, 2014

Students win $11,000 in Dealer Tire art competition

View details 2014 Spring Design Show

cia exhibition

Apr 22, 2014 @ Museum of Contemporary Art Cleveland in Cleveland, OH

2014 Spring Design Show

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Apr 22, 2014

4/24-27: Bernard Hermann weekend with CITIZEN KANE, MARNIE & more!

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Aug 20, 2013

CIA named one of the "Best in the Midwest"

View details 2014 Spring Illustration + Animation Show

cia exhibition

Apr 22, 2014

2014 Spring Illustration + Animation Show

Academics . Game Design . Courses

Game Design Courses

Experimentation in Electronic Arts

Course No. TIM316  Credits: 3.0
Faculty Marc Tomko

This is a seminar class that guides students in the development and realization of a semester long research project in electronic arts. Projects can be in a wide range of areas, hybrid thinking and intermedia approaches are strongly encouraged. Topics in the theory and history of contemporary art related to current and emerging practices will also be discussed. The class is designed to allow for synthesis of content from earlier studies into significant finished work that will be shown in an exhibition planned, managed and coordinated by the students under the direction of the instructor. Offered spring.

Experimentation in Electronic Arts II

Course No. TIM416  Credits: 3.0
Faculty Marc Tomko

This is a seminar class that guides students in the development and realization of a semester long research project in electronic arts. Projects can be in a wide range of areas, hybrid thinking and intermedia approaches are strongly encouraged. Topics in the theory and history of contemporary art related to current and emerging practices will also be discussed. The class is designed to allow for synthesis of content from earlier studies into significant finished work that will be shown in an exhibition planned, managed and coordinated by the students under the direction of the instructor. Offered spring.

Game Design: Internship

Course No. GAME299/399/499  Credits: 0.0

Elective credit can be given on a case-by- case basis for an internship developed by student through the career services office, with advance permission of instructor and head of department.

Game Media Production I

Course No. GAME320  Credits: 3.0
Faculty Harrison Walsh | Jared Bendis

This course is a project-driven course jointly offered between Case Western Reserve University and the Cleveland Institute of Art. Students will form teams and collaborate with one another using their talents and expertise to develop a video game having an interactive immersive experience. Students will take on roles of game producers, developers, programmers, and/or graphic artists as they learn to brainstorm, define, assemble resources, implement the game design, and manage their projects. The course introduces students to the contemporary challenges posed by the ever-changing technologies used to make and deliver video games on today’s sophisticated hardware.Required of Game Design majors. Open to electives.

Game Media Production II

Course No. GAME321  Credits: 3.0
Faculty Amanda Almon

A continuation of Game Media Production I. Required of junior Game Design majors. Open to electives.

Game Media Production III

Course No. GAME420  Credits: 3.0
Faculty Amanda Almon | Harrison Walsh

Game Production III is a one semester course that is for seniors. This course is the preproduction for Game Production IV. This class is for setting up research, brainstorming, understand logical and mechanical that is needed for creating a functional video game.

Game Media Production IV

Course No. GAME421  Credits: 3.0
Faculty Michael Geig

A continuation of Game Media Production III for seniors.

Game Testing + Level Design

Course No. GAME318  Credits: 3.0
Faculty Harrison Walsh | Michael Geig

Introduction Game Testing/Level Design for Game Design will cover 3D level design for video games. Students will learn how to create and use design documents and sketches/diagrams as well as the student will be able to create a complete level diagram and implement it using a commercial game engines. Student will fully test all stages throughout the level process. Students will use UDK engine. Students will learn tools/skills and concepts used to create game levels in 2D and 3D level design by using architecture theory, concepts of critical path and flow, balancing, lighting, gameplay experience, and various storytelling for level design. Students will learn how to setup testing conditions in different process of making a game/level. Required: Requirement for Game Majors and Open Elective.

CIA's Animation and Game Design programs listed 5th best in the Midwest

CIA's Animation and Game Design programs listed 5th best in the Midwest

Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.

Meet Your Professors view all

Amanda Almon amandaalmonart03.jpgamandaalmonart01.jpg

Amanda Almon

Associate Professor/Chair of Game Design

Amanda Almon, C.M.I., is associate professor and chair of the Biomedical Art Department at the Cleveland Insti...more

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Pre-College Program

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Nicky Nodjoumi and Dinner by Design exhibitions

CIA welcomes spring with two wildly different shows.

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Cores + Connections

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