Story: Sep 26, 2014
CIA's Community Works series focuses on socially engaged art...
CIA Exhibition: Aug 28, 2014
2014 Faculty Exhibition
Story: Sep 22, 2014
Television and film writer teaching narrative writing at CIA
Events: Oct 03, 2014
Lunch On Fridays: Haishan Deng
Social: about 17 hours ago via Facebook
The Cleveland Institute of Art's academic series, Community Works, shifts into high gear next week with the arrival of Stephen Vetter, a renowned international ...
Story: Sep 16, 2014
CIA Professor Tina Cassara inspires Sculpture Center exhibit...
Events: Oct 11, 2014
CIA Portfolio Day
Story: Aug 27, 2014
New residence hall welcomes first-year students in comfort, ...
Events: Oct 18, 2014 @ William Busta Gallery in Cleveland, OH
A Creative Life featuring Paul Yanko
Blog: Oct 01, 2014
10/2-5: Bertolucci's new film Me And You, A Fistful of Dollars, Bound by Flesh & more!
Game Design: Internship
Course No. GAME 399-499 Credits: 0.0
Elective credit can be given on a case-by-case basis for an internship developed by the student through the Career Services Office with advance permission of the department head.
Game Media Production I
This course is a project-driven course jointly offered between Case Western Reserve University and the Cleveland Institute of Art. Students will form teams and collaborate with one another using their talents and expertise to develop a video game having an interactive immersive experience. Students will take on roles of game producers, developers, programmers, and/or graphic artists as they learn to brainstorm, define, assemble resources, implement the game design, and manage their projects. The course introduces students to the contemporary challenges posed by the ever-changing technologies used to make and deliver video games on today’s sophisticated hardware.Required of Game Design majors. Open to electives.
Game Media Production II
Course No. GAME 321 Credits: 3.0
A continuation of Game Media Production I. Required of junior Game Design majors. Open to electives.
Game Media Production III
Game Production III is a one semester course that is for seniors. This course is the preproduction for Game Production IV. This class is for setting up research, brainstorming, understand logical and mechanical that is needed for creating a functional video game.
Game Media Production IV
Course No. GAME 421 Credits: 3.0
Faculty Michael Geig
A continuation of Game Media Production III for seniors.
Game Testing + Level Design
Introduction Game Testing/Level Design for Game Design will cover 3D level design for video games. Students will learn how to create and use design documents and sketches/diagrams as well as the student will be able to create a complete level diagram and implement it using a commercial game engines. Student will fully test all stages throughout the level process. Students will use UDK engine. Students will learn tools/skills and concepts used to create game levels in 2D and 3D level design by using architecture theory, concepts of critical path and flow, balancing, lighting, gameplay experience, and various storytelling for level design. Students will learn how to setup testing conditions in different process of making a game/level. Required: Requirement for Game Majors and Open Elective.
Image, Narrative, and Sequence
The concentration of this course is an intensive study on discussion and research of the aesthetics, techniques and problems of pre-production for digital media visual storytelling, for both linear and non-linear output. We will investigate ways in which to use more than characters to define mood and forward the narrative. We will focus on how elements such as subject/object positioning, background, props, timing, audio, camera angles, lighting, graphic design, composition of frames, and using suitable text enhance the communication of your ideas. We will hold regular presentations and critiques analyzing your composition of all visual and audio elements in progress and discuss methods in which to enhance everything to work together to tell a more complete, fully realized narrative. Emphasizing the importance of interdisciplinary experimentation, students are encouraged to pursue personal and independent expression while giving full attention to researching and developing original concepts. Offered fall and spring.
Intro Game Design
Course No. GAME 215 Credits: 3.0
Faculty Jared Bendis
Game design allows artists to create meaningful play and interactive experiences in any medium. This introductory course, which explores both digital and non-digital games, aims to provide a critical vocabulary and historical context for analyzing games as art well as it will also focus on the skills and techniques necessary to incorporate game design into your ongoing art practice. Through a combination of theoretical readings, case studies, critical analysis and design exercises, we will explore the expressive potential of games. You will learn to: identify, create and manipulate core game elements such as player's objective; rule systems; feedback structures; win-loss scenarios; competitive and cooperative dynamics; and different modes of social interaction. Students will get an overview of the game development and design process. Emphasis will be placed on manual and conceptual skills, creating character and scene modules, interface planning and game structure. On completion, students should be able to demonstrate familiarity with production of graphic components optimized for game usage, interactivity and an overall perspective of the game industry.
CIA faculty members created an app that teaches sick children how to manage their pain.
Jared received his B.A. from Case Western Reserve University in Psychology with minors in Music and Art Studio...more
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.