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Academics . Game Design . Courses
Advanced 3D Animation
Course No. TIM208/308/408 Credits: 3
Faculty Anthony Scalmato
Pre-requisites: Intro to 3D Modeling and Intro 3D Animation.
BFA Thesis and Exhibition
Course No. TIM401/TIM402
Faculty Kristen Baumliér-Faber
These courses provide a platform for senior Animation, Game Design, and TIME-Digital Arts students who are BFA candidates. The courses are structured to support the individual in shaping her/his own project and the production of all elements of the BFA Thesis, strong conceptual skills developed through a professional planning and a good researched idea are core to this process.
Design Research Methods: Prod Dev & User Ex
Course No. DES353.1 Credits: 3
Faculty Kaja Tooming Buchanan
The goal of this course is to explore the methods by which designers come to understand user needs, feelings, expectations, and values. These methods are a preparation for developing breakthrough products - tangible and intangible - as well as interactions and services. We will explore several methods and their practical application in the design process to develop new products and test their usability and efficiency. Understanding user experience has become a central, distinguishing feature of the best product development, and our goal is to survey some of the best methods in current use. For example, we will learn how to build scenarios, interpret needs, generate and test ideas, visualize information and choreograph solutions. This involves interdisciplinary understanding, because many of the methods come from other fields. The growing complexity of products in our lives requires a wider understanding of how the social and behavioral sciences, together with the humanities and cultural science, are of deep value in the work of design. It requires, for example, an understanding of case study methodology, a matrix of methods of value for designers. It also requires deeper understanding of the underlying principles that give meaning, create value, and direct the whole design process. The course will be based on readings, exercises, and a variety of practical projects that support studio work. Apply as studio elective or as art/craft/design history/theory liberal arts distribution requirement. 3 credits. Grading Criteria Final grades will be based on two components: o Class participation will account for ? final grade o Individual and team projects will account for ? of the final grade. Participation will be evaluated by readiness for discussion (evidence of having read the assigned materials), response to questions and effort to contribute to class discussion.
Experimental Video
Course No. TIM240/340/440 Credits: 3
Faculty Kasumi | Sarah Paul
This is an advanced video course, investigating the scope of symbolic and improvisatory cinematic storytelling. Students will explore unconventional methods of video acquisition, manipulation, processing, editing and display. Students will be able to delve into media hybrids, and rather than established narrative forms, underscoring metaphorical poetic styles that inform the structure of the work. Emphasize will be towards development of acute observational skills and innovative visualization techniques, encourage divergent thinking and cognitive flexibility. This course is for students who have a sustained interest in using video technology as part of their art-making. Note: Experimental Video (or Motion Graphics) is a required course for all Video majors and Animation majors. Required materials: A 7200 rpm hard drive, a set of headphones and a notebook.
Experimentation in Electronic Arts I
Course No. TIM316 Credits: 3
This is a seminar class that guides students in the development and realization of a semester long research project in electronic arts. Projects can be in a wide range of areas, hybrid thinking and intermedia approaches are strongly encouraged. Topics in the theory and history of contemporary art related to current and emerging practices will also be discussed. The class is designed to allow for synthesis of content from earlier studies into significant finished work that will be shown in an exhibition planned, managed and coordinated by the students under the direction of the instructor. Offered spring. 3 credits.
Experimentation in Electronic Arts II
Course No. TIM416.2 Credits: 3
Faculty Nicholas Economos
This is a seminar class that guides students in the development and realization of a semester long research project in electronic arts. Projects can be in a wide range of areas, hybrid thinking and intermedia approaches are strongly encouraged. Topics in the theory and history of contemporary art related to current and emerging practices will also be discussed. The class is designed to allow for synthesis of content from earlier studies into significant finished work that will be shown in an exhibition planned, managed and coordinated by the students under the direction of the instructor. Offered spring. 3 credits.
Game Production II
Course No. TIM321 Credits: 3
Faculty Knut Hybinette
This course is an advance team based course where the whole class is one team for one semester and continuation from Game Production I. Students will create one fully functional Indie Game or Experimental game during the semester. Student will work to develop game from interactive technology that extends beyond the traditional videogame. This could include education, medical, training, autism, conceptual/artistic, policy exploration, analytics, visualization, simulation, the arts, and therapy. This class is required game majors and other advance digital majors. Student activities in this course will reflect the game production pipeline, including project pitches, definition of requirements and design detail. Required: Requirement for Game Majors. Pre-requisite: Game Media Prodcution I.
Image, Narrative, and Sequence
Course No. IME267 Credits: 3
Faculty Elizabeth Halasz | Larry O'Neal | Mary Jo Toles | Nicholas Economos
The concentration of this course is an intensive study on discussion and research of the aesthetics, techniques and problems of pre- production for digital media visual storytelling, for both linear and non-linear output. We will investigate ways in which to use more than characters to define mood and forward the narrative. We will focus on how elements such as subject/object positioning, background, props, timing, audio, camera angles, lighting, graphic design, composition of frames, and using suitable text enhance the communication of your ideas. We will hold regular presentations and critiques analyzing your composition of all visual and audio elements in progress and discuss methods in which to enhance everything to work together to tell a more complete, fully realized narrative. Emphasizing the importance of interdisciplinary experimentation, students are encouraged to pursue personal and independent expression while giving full attention to researching and developing original concepts.
Team creates phone app that tracks energy usage and customizes energy reports
Kristen Baumliér-Faber
Associate Professor, Game Design
Kristen Baumliér-Faber’s work spans the full spectrum of mixed media practice, often incorporatin...more
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