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Game Design

Academics . Game Design . Courses

Game Design Courses

Weaving Patterns: Collective Activity

Course No. SEM 275-375-475  Credits: 3.0
Faculty William Lorton

Students will learn to weave and explore the possibilities of the process on traditional floor looms (floor, tapestry, computer-assisted Dobby) and alternative weaving devices (constructed from found objects or using architectural influences). Technical vocabulary and conceptual focus will be developed through an investigation of process, material, tools, and the many and varied histories of weaving. The intersection between weaving and collaboration will be explored in discussions on the development of pattern/structure as a form of communication; looms built in situ; implication of globalization on craft production; traditional and contemporary practice of gifting; and social participation.

CIA's Animation and Game Design programs listed 5th best in the Midwest

CIA's Animation and Game Design programs listed 5th best in the Midwest

Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.

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Keith Corcoran 3d2.jpgtoyota2.jpg

Keith Corcoran

Adjunct Faculty

Keith Corcoran is a U.S. Army veteran having trained and served as a Multimedia Illustrator for 6 of his 10 ye...more

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