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Game Design

Academics . Game Design . Courses

Game Design Courses

Video/Digital Cinema II: Sculpting in Time

Course No. PHV 397-497  Credits: 3.0
Faculty Simone Barros
Prerequisite(s) Video/Digital Cinema I: Screen Grammar

This advanced studio course expands upon the knowledge of students who have successfully completed the Video/Digital Cinema I and Studio Lighting Fundamentals coursework. A working knowledge of Final Cut Pro or Adobe Premiere is requisite. This class is designed for further exploring the use of digital cinema as a cinematic tool, a method of artistic expression and communication. Topics include continuity, discontinuity, montage style editing, color grading, compositing, special effects and composition within the frame. Emphasizing the relationship between image and sound, students examine the concept of sound as a material with basic structural properties that may be manipulated, layered and edited. Students explore methods of composition using various sound materials in assigned projects. Required of photography majors in the video track. Open Elective. Prerequisites: PHV267 Video/Dig Cinema I or signature of the faculty. Open studio elective. Offered fall.

CIA's Animation and Game Design programs listed 5th best in the Midwest

CIA's Animation and Game Design programs listed 5th best in the Midwest

Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.

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Michael Wu halo-3-postcards-sierra-117-8-dam-facility2.jpghalo-3-wallpaper-halo-chapter-1080p-032-pelican-crash-site2.jpg

Michael Wu

Michael is currently working as an indie game developer with well over a decade of prior experience in AAA gam...more

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