share this

It's not too late to apply
Get started here.
Share This Search
Game Design

Academics . Game Design . Courses

Game Design Courses

Game Media Production II

Course No. GAME 321  Credits: 3.0

This course serves as a continuation of the fundamentals and theory application of game development. The course materials and projects will help students understand how to further develop game concepts, mechanics, interaction design, and prototype the game through the use of animation and simple interactivity. The course will require students to work individually to design game narratives, concepts, design documents (art assets, technical assets and sounds assets) and demonstrate the playability of the prototype game. The course exposes students to examples of the current work and research in game theory and narrative design, which are integral to development of successful polished games. Students will be exposed to industry-specific games with the requirement to test, analyze and review. These examples along with specific lecture topics and materials, will allow the student to understand how to continue to develop their own game projects by learning specific research methods for understanding content, players and engagement strategies. This course does not require programming skill or experience per se; however it is understood that the student usage of Unity (in the Game Development SP2014 course,) and/or UDK may be used for projects with limitations on coded interactions and time constraints. If you wish to create a digital game but do not have technical experience to achieve the full results, you will be required to show an animation of the game concept and prototype in action, with narrative, character/environmental style, GUI, HUD, scoring, mechanics, level design, and instructional prompts. Alternately, you may choose to work on a non-digital game, which notes a similar level of complexity. Please note that this course welcomes both digital and non-digital games, but that the requirements and milestones for each type of game will be somewhat different and require the development of design related documentation, assets and research. Offered spring.

A case study on creative minds in medicine

A case study on creative minds in medicine

CIA faculty members created an app that teaches sick children how to manage their pain.

Meet Your Professors view all

Marc Buchner

Marc Buchner

Director, Virtual Worlds Gaming and Simulation LabCSE Faculty Director, Program Evaluation and Assessment Ass...more

Cores + Connections

Our connections are your connections.

While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.

Read More

Support CIA

Show the world creativity matters: make a gift to the annual fund.

Read More

SPECTRUM CIA 2015

Save the date. Four celebration events.

Read More

Cores + Connections

Creating. Connecting. Building better futures.