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Game Design

Academics . Game Design . Courses

Game Design Courses

Fiber: Digital Images, Patterns + Structures

Course No. FIB271/371/471  Credits: 3.0
Faculty William Lorton

In this class students will learn to design repeat patterns and structures for weaving, printing, and other digitally controlled output systems. Participants will be introduced to methods of analog and digital repeat generation while gaining fluency in ProWeave, and furthering their knowledge of Illustrator and Photoshop. Arrangements with affiliated institutions will allow students to have their designs digitally printed, die-cut, or industrially woven, expanding the opportunity for fulfillment of their concepts on a scale and complexity previously unrealized. Classroom discussion will examine the impact of historical, cultural, industrial, and contemporary factors on pattern design. No Prerequisites. Open elective. Required for FMS majors, year is not prescribed. Offered Spring only.

CIA's Animation and Game Design programs listed 5th best in the Midwest

CIA's Animation and Game Design programs listed 5th best in the Midwest

Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.

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Harrison Walsh stingray01.jpgfountain.jpg

Harrison Walsh

Adjunct Faculty

Harrison Walsh has been an adjunct faculty member of the Cleveland Institute of Art's Game Design Department s...more

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