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Game Design

Academics . Game Design . Courses

Game Design Courses

Fiber: Digital Images, Patterns + Structures

Course No. SEM 271-371-471  Credits: 3.0
Faculty William Lorton

In this class students will learn to design repeat patterns and structures for weaving, printing, and other digitally controlled output systems. Participants will be introduced to methods of analog and digital repeat generation while gaining fluency in ProWeave, and furthering their knowledge of Illustrator and Photoshop. Arrangements with affiliated institutions will allow students to have their designs digitally printed, die-cut, or industrially woven, expanding the opportunity for fulfillment of their concepts on a scale and complexity previously unrealized. Classroom discussion will examine the impact of historical, cultural, industrial, and contemporary factors on pattern design. No prerequisites.

A case study on creative minds in medicine

A case study on creative minds in medicine

CIA faculty members created an app that teaches sick children how to manage their pain.

Meet Your Professors view all

Anthony Scalmato sburheYRyDs.jpgalienipadgame.jpg

Anthony Scalmato

Assistant Professor/Chair of Animation/Interim Chair of Game Design

Anthony Scalmato is the Department Chair of Animation and the Interim Department Chair of Game Design at the C...more

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