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Game Design
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Story: Dec 17, 2014

Students animate, illustrate holiday greetings on behalf of ...

View details 35th Annual Scholastic Art & Writing Exhibition

CIA Exhibition: Jan 14, 2015

35th Annual Scholastic Art & Writing Exhibition

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Story: Nov 15, 2014

Students capture two of the top prizes in museum's surreal d...

View details 69th Annual Student Independent Exhibition

CIA Exhibition: Feb 13, 2015

69th Annual Student Independent Exhibition

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Warm wishes to you this holiday season from the Cleveland Institute of Art! Artwork created by Animation majors Brienne Broyles 16 and Maria Ursetti 16. Rea...

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Story: Nov 04, 2014

New CIA building taking shape; set for December completion

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Events: Mar 21, 2015

Spring 2015 Open House

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Story: Nov 03, 2014

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View details Spring Exhibition: Women to Watch - Ohio

CIA Exhibition: Mar 31, 2015

Spring Exhibition: Women to Watch - Ohio

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Story: Aug 18, 2014

CIA again named to "Best in the Midwest" list

Academics . Game Design . Courses

Game Design Courses

Design II

Course No. FND 108  Credits: 3.0
Faculty Christi Birchfield | Jimmy Kuehnle | Kathy Buszkiewicz | Kevin Kautenburger | Lauren Herzak-Bauman | Petra Soesemann | Richard Fiorelli
Prerequisite(s) Design I

This course builds on the experiences of Design 1, with compositional and conceptual problems being explored fully in three dimensions in. Form, mass, volume, spatial interactions, material qualities, and physical forces are key factors. Students continue to learn to perceive and control visual relationships within the design structures they make. The aesthetic and conceptual potential of materials and processes (craft) are also vital aspects of this studio course. Creative processes of problem solving through research, investigation and ideation, together with an attitude of discovery, are required for all concept and project explorations. Ideational drawing, model making, material studies, and prototypes contribute to developing ideas to a high and thoughtful level. Various methods and approaches to giving form (such as additive, subtractive, assemblage and joinery) are challenges for every concept explored. Design 2 projects have the potential to be explored as sculpture, functional design, or even as hybrid. Students are challenged to follow their passions and gain experience in self- directing project outcomes. Prerequisite: FND 107 Design I. Offered spring.

CIA's Animation and Game Design programs listed 5th best in the Midwest

CIA's Animation and Game Design programs listed 5th best in the Midwest

Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.

Meet Your Professors view all

Anthony Scalmato alpineadventcalendar.jpgrustleofthespring2.jpg

Anthony Scalmato

Assistant Professor/Chair of Animation/Interim Chair of Game Design

Anthony Scalmato is the Department Chair of Animation and the Interim Department Chair of Game Design at the C...more

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