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Game Design
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May 16, 2013

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May 03, 2013 @ Arts Collinwood in Cleveland, OH

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May 16, 2013

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May 20, 2013

2013 Student Summer Show

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May 09, 2013

Four High School Students Awarded in CIA's National 2D3D Art + Design Contest

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May 31, 2013

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May 02, 2013

Performance Art at MOCA Cleveland

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May 21, 2013

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May 02, 2013

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Academics . Game Design . Courses

Game Design

Advanced 3D Animation

Course No. TIM208/308/408  Credits: 3
Faculty Anthony Scalmato

Pre-requisites: Intro to 3D Modeling and Intro 3D Animation.

BFA Thesis and Exhibition

Course No. TIM401/TIM402
Faculty Kristen Baumliér-Faber

These courses provide a platform for senior Animation, Game Design, and TIME-Digital Arts students who are BFA candidates. The courses are structured to support the individual in shaping her/his own project and the production of all elements of the BFA Thesis, strong conceptual skills developed through a professional planning and a good researched idea are core to this process.

Experimental Video

Course No. TIM240/340/440  Credits: 3
Faculty Kasumi

This is an advanced video course, investigating the scope of symbolic and improvisatory cinematic storytelling. Students will explore unconventional methods of video acquisition, manipulation, processing, editing and display. Students will be able to delve into media hybrids, and rather than established narrative forms, underscoring metaphorical poetic styles that inform the structure of the work. Emphasize will be towards development of acute observational skills and innovative visualization techniques, encourage divergent thinking and cognitive flexibility. This course is for students who have a sustained interest in using video technology as part of their art-making. Note: Experimental Video (or Motion Graphics) is a required course for all Video majors and Animation majors. Required materials: A 7200 rpm hard drive, a set of headphones and a notebook.

Experimentation in Electronic Arts I

Course No. TIM316  Credits: 3

This is a seminar class that guides students in the development and realization of a semester long research project in electronic arts. Projects can be in a wide range of areas, hybrid thinking and intermedia approaches are strongly encouraged. Topics in the theory and history of contemporary art related to current and emerging practices will also be discussed. The class is designed to allow for synthesis of content from earlier studies into significant finished work that will be shown in an exhibition planned, managed and coordinated by the students under the direction of the instructor. Offered spring. 3 credits.

Game Production II

Course No. TIM321  Credits: 3
Faculty Knut Hybinette

This course is an advance team based course where the whole class is one team for one semester and continuation from Game Production I. Students will create one fully functional Indie Game or Experimental game during the semester. Student will work to develop game from interactive technology that extends beyond the traditional videogame. This could include education, medical, training, autism, conceptual/artistic, policy exploration, analytics, visualization, simulation, the arts, and therapy. This class is required game majors and other advance digital majors. Student activities in this course will reflect the game production pipeline, including project pitches, definition of requirements and design detail. Required: Requirement for Game Majors. Pre-requisite: Game Media Prodcution I.

Intro Game Design

Course No. TIM215.2  Credits: 3
Faculty Knut Hybinette

Game design allows artists to create meaningful play and interactive experiences in any medium. This introductory course, which explores both digital and non-digital games, aims to provide a critical vocabulary and historical context for analyzing games as art well as it will also focus on the skills and techniques necessary to incorporate game design into your ongoing art practice. Through a combination of theoretical readings, case studies, critical analysis and design exercises, we will explore the expressive potential of games. You will learn to: identify, create and manipulate core game elements such as player's objective; rule systems; feedback structures; win-loss scenarios; competitive and cooperative dynamics; and different modes of social interaction. Students will get an overview of the game development and design process. Emphasis will be placed on manual and conceptual skills, creating character and scene modules, interface planning and game structure. On completion, students should be able to demonstrate familiarity with production of graphic components optimized for game usage, interactivity and an overall perspective of the game industry. 3 credits.

Intro to 3D Animation : Character

Course No. ANIM307A

This is an introductory course in 3D animation as an art form, with an intensive focus on of the use and development characters in animation. Successful animation breathes life into motion with clear communication of thought, emotion, narrative or experience. Any moving object is a "character" in film or animation. We will hold regular discussions and workshops on how the dialogue of an otherwise stagnant object changes and evolves when put to motion. Methods of instruction will consist of lectures, demonstrations, artist research, studio assignments, in-class lab time, and group critiques.

Intro to Animation

Course No. ANIM209  Credits: 3
Faculty Kasumi

The goal of this class is to gain a basic understanding of the fundamentals of movement, timing and rhythm and how they convey mood and character, even in the most abstract sense. Animation is the artificial movement of an otherwise static object. By moving that object incrementally - whether by position, color, shape, size, etc., we can create movement. By synching that movement to sound, we emphasize the movement and create further depth and meaning. Required materials: A 7200 rpm hard drive. 3 credits.

BMA Student, CWRU Partners Take Prize in App Contest

BMA Student, CWRU Partners Take Prize in App Contest

Team creates phone app that tracks energy usage and customizes energy reports

Meet Your Professors

Kristen Baumliér-Faber kristenbaumlierart01.jpgkristenbaumlierart02.jpg

Kristen Baumliér-Faber

Associate Professor, Game Design

Kristen Baumliér-Faber’s work spans the full spectrum of mixed media practice, often incorporatin...more

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