Academics . Courses
Sculpture: Multimedia: From Space + Time
Course No. SCU241/341/441 Credits: 3.0
This course is designed to explore materials (traditional and non-traditional) and ideas of sculpture outside of the formats usually associated with it. The goal is for students to push the boundaries of sculpture as installation art, video, and film. Projects will deal with visibility and invisibility, ephemerality, sound, time, gender, and social issues in relation to sculpture, and will use indoor and outdoor site-specific or performance-oriented formats. Fundamental aspects of this course are the analysis, expression, experimentation, and deconstruction of existing values and the reconstruction of one's own relation to popular culture, theory and other fields of interest (such as science, music, philosophy, etc.).
Senior Studio: BFA Research
Course No. PTG 421M Credits: 3.0
Faculty Lane Cooper
Required for all 4th year Painting majors and open as an elective to any senor-level student with a prerequisite of Intro to Painting or permission of the instructor or Painting Chair. This course focuses on developing the student’s individual work as it relates to their subject and their means of making work. Emphasis will be on the strategies for constructing the meaning of the work in terms of materials and the way the work is read by a viewer. Students will read work, develop and discuss intention through critiques and discourse. The goal is to develop an understanding of the criteria, standards and values promoted by the artist and how these come to be understood by their audience by exploring the relationship between subject, form, material and process as they relate to content. Offered fall.
Serious Game Design: Theory + Applications
Course No. BMA 308-408 Credits: 3.0
This course introduces the fundamentals of serious or educational game development. The course materials and projects will help students understand how and why games can be used for learning in the fields of health, medicine, science and games for social change. The course exposes students to examples of the current work and research in game design mechanics, game learning mechanics, and assessment mechanics, which are integral to development of successful educational games. Students will be exposed to industry-specific serious games (games for learning, corporate training, news games, games for health, science, exer·games, military games, and games for social change). These examples along with specific lecture topics and materials will allow the student to understand how to develop their own serious game projects by learning specific research methods for understanding content, players and engagement strategies.
Sound Art + New Media
Course No. HCS 411 Credits: 3.0
Faculty Christopher Auerbach-Brown
A course on how visual artists (and some composers) use sound in their works. Works discussed in class will include "stand alone" works of sound art, musique concrete, sound sculptures, installation works (using sound as a main component), radio art, film, and internet-based works. Students will be expected to identify differing qualities of sound, and there will be regular listening and reading assignments for each class. Students will also be given written assignments, and will have to compose a work of sound art or sound sculpture as a final project. May be applied as Visual Culture Emphasis course.
This class is focused on aspects of sound design related to the practice of sonic arts. Sound art is flourishing in museums and galleries, on networks, and performed at festivals and performance venues around the world. Like many genres of contemporary art, sound art is interdisciplinary with investigations in: digital manipulation of sound, sound synthesis, sound installation, sound sculpture, psychoacoustics, field recording, noise composition, integrated sound and image works for pre-recorded presentation or performed live. The influence of these forms on popular music, television and cinema scores will also be explored.
Course No. TIM211.1 Credits: 3.0
This class is focused on aspects of sound design related to the practice of sonic arts. Sound art is flourishing in museums and galleries, on networks, and performed at festivals and performance venues around the world. Like many genres of contemporary art, sound art is interdisciplinary with investigations in: digital manipulation of sound, sound synthesis, sound installation, sound sculpture, psychoacoustics, field recording, noise composition, integrated sound and image works for pre-recorded presentation or performed live. The influence of these forms on popular music, television and cinema scores will also be explored.expand collapse
Space + Planning Fundamentals
Course No. INTA 231A Credits: 3.0
Faculty Sherri Appleton
This course will cover the basic understanding of space planning and documentation, floor planning and elevations material selection, sample and presentation boards, space and lighting relationships, furniture and mechanical layouts, flow and movement. Open elective, sophomore and above. Offered fall.
Course No. LLC 309X Credits: 3.0
Faculty Katherine Clark
In this seminar we will discuss spying in its many manifestations including the reasons and justifications offered for spying; the different types of spying; the means by which spying is conducted; and whether or not spying is a necessary evil. We will use a variety of texts in the class, non-fiction historical works as well as fictional works. Through a variety of media including film, hypertext, popular culture essays, fiction, and radio programs, we will explore the fascination with spies and what spies represent culturally and historically. Our object is that by the end of the semester we will be better readers of texts and more knowledgeable about issues of identity, deception, and information gathering. Fulfills Humanities/Cultural Studies distribution requirement. Creative Writing Concentration course.
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