Intro to Digital Biomedical Illustration
Course No. BMA 254 Credits: 3.0
Faculty Thomas Nowacki
This course serves as a continuation of the first iteration of Biomedical Art Methods I. In this section, the student will continue to focus on natural science and anatomically based concepts and subject matter, dealing specifically with human biology/anatomy and body systems. Utilizing knowledge from Human Biology II and anatomical references, the student will continue to develop keen observational skills and apply those concepts through digital methods. Students outside the major will learn techniques in digital illustration and concepts in visual communication to for editorial and narrative based projects. The core media will be centered in Digital Illustration methods and concepts in monochromatic tone. The integration of digital media will be used in unique ways to explore the boundaries of medium and convention in modern production. Digital illustration skills in Adobe Photoshop, and Illustrator will be learned and augmented through traditional scanned work. The rendering concepts learned will provide a solid foundation for subsequent semesters and be integrated further into the broader scope of the biomedical art major. Offered spring.
Line: Information Visualization
Course No. BMA 260 Credits: 3.0
Faculty David Schumick
This course serves as a comprehensive investigation of line to communicate simplistic to complex informational systems. Both traditional forms of media (graphite, pen/ink, charcoal pencil etc..) and digital forms of line (vector ink, vector paint, and raster ink, raster paint) will be utilized to explore subjects in plant science, animal science, general biology and micro and macro processes and human systems. From gesture, quick sketching in line, preliminary line concepts, to sequential narrative in line, and fully rendered line projects; will be central outcomes in the course. All non-majors are encouraged to enroll; the course is specifically design as course support for Illustration, Drawing, and Animation majors. The subject matter for non-majors will NOT be science based but editorial, experimental, and sequential narrative. Offered fall.
Course No. BMA 256 Credits: 3.0
This course is designed to introduce the student to a general variety of molds, mold making, casting and finishing techniques utilized in biological and medical sculpture fields. Students will explore these various techniques through assigned projects that will be keyed to specific elements and characteristics of objects in the scientific and medical environment. Instruction in the use of materials such as alginate, plaster, plastic resin will be used to cast human and animal based objects. Students may be exposed to visiting artist lectures and a tour of the casting facilities at the Cleveland Museum of Natural History. Assigned projects will primarily focus on the traditional 3-dimensional (3D) eccentricities of both medical and biological subject matter.
Micro + Macroscopic Narrative Cultures
Course No. BMA 407 Credits: 3.0
The course is designed to utilize the Biomedical Art major upper level science requirements at CWRU/CSU in microbiology, genetics, histology, ecology and/or animal anatomy; to design and create visualizations based in microscopic and macroscopic imaging with the use of contemporary media techniques (animation, interactivity, digital illustration techniques.) The course serves as an upper level experimental practice in applied biomedical art industries, whereby specific projects are devoted to showing mechanisms of action (M.O.A.) of specific micro and macro systems. The course is open to Biomedical Art Majors and non-majors with specific studio focus in the areas of art, science and technology with permission from the instructor. Offered fall.
Natural Science + Zoological Illustration
Course No. BMA 253 Credits: 3.0
Faculty Thomas Nowacki
This course is designed to develop strong observational skills, and integrate traditional and digital media within the scope of monochromatic production. The goal will be to convey an aesthetically powerful illustration, which effectively provides a solution for a specific visual communication problem. The student will learn a vocabulary for expressing pertinent natural science and medical art concepts in relation to technique, design, composition, object accuracy/integrity and context. Students outside the major of Biomedical Art will be required to apply the concepts and techniques taught in class to observational subjects pertinent to their major of study. The emphasis will be tonal and line base methods in various media, including graphite, ink, black/white color pencil, carbon dust, and introductory digital illustration techniques in Adobe Photoshop. The rendering concepts learned will provide a solid foundation for subsequent semesters and be integrated further into the broader scope and applications in Biomedical Art. Offered fall.
Principles of Biology
Course No. BMA 114 Credits: 3.0
A basic biology course designed for the non-major. Topics include: molecules of life, cell structure, respiration and photosynthesis, molecular genetics and gene technology, heredity and human genetics, population genetics and evolution, diversity of life, and function of ecosystems. Course includes some applications of biological principles to agricultural, medical, and environmental concerns. Cross-registration at CWRU required. Offered fall.
Principles of Chemistry
Course No. BMA 105 Credits: 3.0
Atomic structure; thermochemistry; periodicity, bonding and molecular structure; intermolecular forces; properties of solids; liquids, gases and solutions. If you are a CIA BMA Student wanting to take advanced Biology/Anatomy at CWRU; you will need this course as an additional pre-requisite to gain access to specific upper level electives. See prerequisite notes for each course.
Serious Game Design: Theory + Applications
Course No. BMA 308-408 Credits: 3.0
This course introduces the fundamentals of serious or educational game development. The course materials and projects will help students understand how and why games can be used for learning in the fields of health, medicine, science and games for social change. The course exposes students to examples of the current work and research in game design mechanics, game learning mechanics, and assessment mechanics, which are integral to development of successful educational games. Students will be exposed to industry-specific serious games (games for learning, corporate training, news games, games for health, science, exer·games, military games, and games for social change). These examples along with specific lecture topics and materials will allow the student to understand how to develop their own serious game projects by learning specific research methods for understanding content, players and engagement strategies.
Team creates phone app that tracks energy usage and customizes energy reports
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