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Biomedical Art

Academics . Biomedical Art . Courses

Biomedical Art Courses

Biomedical Art: Forensic Imaging/Modeling

Course No. BMA 356-456  Credits: 3.0
Faculty Elizabeth Halasz

This course is an introduction to forensic modeling and reconstruction methods and concepts; which brings materials developed in the medical and forensic industry to the sculpture lab. Materials such as clay, plaster, alginate used in body casting, silicone molding materials, polyurethanes, and clear casting materials will be used in projects that reconstruct facial, and human body elements from skull and environmental clues. The course will utilize the Cleveland Museum of Natural History specimens, and possible visits to local Forensic Agencies for additional hands on applications. Experimentation and integration of sculpture methods to produce body and facial reconstructions will be explored. The course is open to all majors and non-majors as an elective; no previous experience necessary.

Biomedical Art: Interactive Narratives

Course No. BMA 359  Credits: 3.0
Faculty Thomas Nowacki

This course serves as an introductory platform to investigate and discover object, environment, human and natural science 2D/web-based animation, in addition to basic interface design, to create a narrative with goals to communicate a message and/or educate and instruct the viewer. The student will use the concept of narrative to tell animated short stories of the body, environment and/or natural science through the medium of Adobe Flash (using AS 3.0) in conjunction with Adobe Illustrator, Photoshop, and Dreamweaver. Within the course, strong conceptual skills are emphasized and developed through professional production techniques, workflow and time-based linear media. The principles of 2D animation and web-based interface design will be used as the foundation for understanding how to communicate a message. Learning the ideas of simplistic object, environment and body motion accuracy/timing will be taught in 2D and students will be expected to create simple to complex animations (based on level and individual progress.) This course is designed to benefit all majors AND non-majors with required prerequisites. Offered fall.

Biomedical Art: Internship

Course No. BMA 399-499  Credits: 3.0

This course is designed as a 3 credit professional internship in the area of biomedical art; and in association with an industry-specific job (client, company or institution). Any major seeking to register for the Biomedical Art Internship must seek prior approval by the chair of the Biomedical Art Department. The internship will be graded in accordance with CIA grading standards, and professional review with the client providing the opportunity

BMA: Advanced Problems, Concepts + Media

Course No. BMA 354  Credits: 3.0
Faculty Thomas Nowacki

In this course the student will continue investigating complex concepts and techniques in Biomedical media and apply them to advanced visual communication problems. The focus will be on developing conceptual visual story-telling skills (First in sketch form/storyboarding for client proofing, then rendered digitally for final art) Students will learn to take complex information presented by biomedical subject matter and simplify it to solve visual communication problems effectively for the target audience. Advanced digital illustration techniques in Adobe Photoshop, Illustrator, and the integration of flash will be used as the basis to solve illustration problems. Students outside the major will learn techniques and concepts in visual communication to for editorial and narrative based projects. Offered spring.

BMA: Intro to 3D Animation

Course No. BMA 346  Credits: 3.0
Prerequisite(s) 3D Bioforms: Intro to 3D Modeling

This course serves as an introductory platform to investigate and discover object, environment, human and natural science 3D animation to create a narrative with goals to communicate a message and/or educate and instruct the viewer. The student will use the concept of narrative to tell animated short stories of the body, environment and/or natural science through the medium of 3D digital animation software. Within the course, strong conceptual skills are emphasized and developed through professional production techniques, workflow and time-based linear media. Successful animation breathes life into motion with clear communication of thought, emotion, narrative or experience. Any moving object is a “character” in film or animation. We will hold regular discussions and workshops on how the dialogue of an otherwise stagnant object changes and evolves when put to motion. Methods of instruction will consist of lectures, demonstrations, art + scientific research, studio assignments, in-class lab time, and group critiques. The principles of 3D space and motion/timing will be used as the foundation for understanding how to communicate a message through animation. Learning the ideas of simplistic object, environment and body motion accuracy/timing will be taught in 3D and students will be expected to create simple to complex animations (based on level and individual progress.) The computer will be explored like other art media and will serve as a tool for creation. This course is designed to benefit all majors AND non-majors who have had a prerequisite course in 3D modeling.

Cellular + Molecular Illustration

Course No. BMA 370X-470X  Credits: 3.0

This course will focus on the current techniques for visualizing and illustrating the cellular structure and molecules that make up living organisms: phospholipid bilayers, chemical exchange, carbohydrates, lipids, proteins, nucleic acids, etc. The ability to accurately represent cellular and molecular structures has become critical with recent advances in microbiology, biotechnology, genetics, and pharmacology. You will learn how to locate 3D molecular model files on the Internet and manipulate these models on the computer. Working from conceptual drawings, you will use these files to render (and possibly animate) molecules in 2D using Photoshop and/or Illustrator and in 3D using a modeling application (such as 3D Studio Max).

Digital Color: Style + Representation in Science

Course No. BMA 264  Credits: 3.0
Faculty David Schumick

This course is required for sophomore Biomedical Art majors and is open as an elective on a space-available basis to all students interested in techniques and concepts in traditional and digital color media. The course will focus on principles of color theory, light on form, line, texture, aesthetic impact, and accuracy of content in the illustration of scientific information and editorial content. Through research, planning, and the application of medical and scientific knowledge, the students use color to effectively communicate conceptual and observational problems. Assignments focus on the creative use of color to express specific communication objectives to a range of audiences for both majors in Biomedical Art and other majors of study. This course supplements the integration of traditional and digital illustration techniques for non majors, focused on editorial, and narrative based course work. Offered spring.

Educational Media Installation

Course No. BMA 306B-406B  Credits: 3.0

This Educational Media Installation class serves as an introduction to and the exploration of media installation and exhibition design techniques; including how physical media, and virtual interactive and linear media can be applied to educational and informational settings including Museums, Cultural Institutions and Public Education access points. Lectures will cover concepts and presentations of the history of educational display, museum arts, and how traditional media intersects with contemporary digital media, to inform and educate specific audiences at public institutions of culture/knowledge. Course work will be hands-on practice of techniques and concepts presented in lecture, discussion of readings, and critique of student projects. This class will involve both ideation and proposal development, as well as producing 1-2 educational media installations in collaboration with the curators and staff at The Cleveland Museum of Natural History, The Cleveland Botanical Gardens, and The Cleveland Metroparks Zoo. The course will also incorporate field trips and guest lecturers to supplement the knowledge and practiced gained from studio practice. Projects will involve working with diverse materials, media, and electronic media.

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David Schumick

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