Story: Dec 22, 2014
Grad is sculptor behind Disney's Big Hero 6
CIA Exhibition: Jan 14, 2015
35th Annual Scholastic Art & Writing Exhibition
Story: Dec 17, 2014
Students animate, illustrate holiday greetings on behalf of ...
CIA Exhibition: Feb 13, 2015
69th Annual Student Independent Exhibition
Social: about 5 hours ago via Facebook
We caught up with CIA grad Zack Petroc, model supervisor behind the Disney blockbuster Big Hero 6, and asked him how his CIA education helped him succeed. Find ...
Story: Nov 04, 2014
New CIA building taking shape; set for December completion
Events: Mar 21, 2015
Spring 2015 Open House
Story: Nov 03, 2014
New Uptown Residence Hall featured in CIA video
Introduction to Game Development
Course No. GAME 322 Credits: 3.0
The objective of this course is to provide an introduction to the principles of modern game development and programming. Current video game technologies and development environments will be covered. Topics will include the history of computer games, modern game engines, graphics, physics simulation, AI simulation, sound generation, and network architecture for games. Students will apply theoretical concepts taught during lectures to a series of game design projects. Required of junior Game Design majors. Also open to electives.
CIA faculty members created an app that teaches sick children how to manage their pain.
Associate Professor/Chair of Biomedical Art
Thomas is the Chair of and Associate Professor in the Biomedical Art Department at CIA as well as Adjunct Prof...more
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.