Introduction to Game Development
Course No. GAME 322 Credits: 3.0
Faculty Anthony Calabro
The course is designed to teach students about the various elements of game development. Students will work to utilize modern tools to develop 2D/3D graphical assets into an interactive game engine through the use of programming. A focus will be applied to skill learning while additional topics and theory will be covered to provide a well-rounded experience.
Associate Professor/Chair of Biomedical Art
Thomas is the Chair of and Associate Professor in the Biomedical Art Department at CIA as well as Adjunct Prof...more
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.