Game Testing + Level Design
Course No. GAME 318 Credits: 3.0
Faculty Harrison Walsh
Game Testing and Level Design will be covered as player elements, the game play experience, creating world levels, creating the game interface and creating the atmosphere. In addition, students will learn how to create Game Content for commercial game engines and learn how to set up origination skills for commercial game engines. Students will learn how to create texturing mapping, brushes, light maps etc. Offered fall.
CIA faculty members created an app that teaches sick children how to manage their pain.
Associate Professor/Chair of Biomedical Art
Thomas is the Chair of and Associate Professor in the Biomedical Art Department at CIA as well as Adjunct Prof...more
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.