Story: Feb 11, 2015
Furniture design competition brings student work to MOCA Cle...
Events: Jan 19, 2015 @ Museum of Contemporary Art Cleveland in Cleveland, OH
CIA Freshman Mail Art at MOCA
Story: Jan 22, 2015
Interactive mural by Jessica Langley '05 represents the ener...
CIA Exhibition: Feb 13, 2015
69th Annual Student Independent Exhibition
Social: about 18 hours ago via Facebook
Students from Texas, Wisconsin, Pennsylvania, and South Carolina are being awarded cash prizes and thousands of dollars of scholarship money as winners of CIA's...
Story: Jan 09, 2015
Time-lapse video shows completion of major construction on n...
Events: Feb 24, 2015
CIA Financial Aid Nights
Story: Nov 03, 2014
CIA video shows off new Uptown Residence Hall
3D Texture, Mapping + Digital Lighting
Course No. GAME 347 Credits: 3.0
This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials,. Poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine; creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.
3D Texture, Mapping, Digital Lighting
This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.
Team creates phone app that tracks energy usage and customizes energy reports
Associate Professor/Chair of Biomedical Art
Thomas is the Chair of and Associate Professor in the Biomedical Art Department at CIA as well as Adjunct Prof...more
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.