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Biomedical Art
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Story: Sep 11, 2014

Two CIA grads commissioned for CWRU public art works

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CIA Exhibition: Aug 28, 2014

2014 Faculty Exhibition

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Story: Sep 10, 2014

Painting chair curates exhibition exploring art, materials

View details Mizoguchi's Greatest Decade

Events: Sep 06, 2014

Mizoguchi's Greatest Decade

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Talk about a view! CIA students take it in while practicing yoga on the deck of CIA's new Uptown Residence Hall.

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Story: Sep 02, 2014

CIA ingenuity will be on display at arts and technology fest...

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Events: Sep 19, 2014

Lunch On Fridays: Marc Petrovic

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Story: Aug 27, 2014

New residence hall welcomes first-year students in comfort, ...

View details Filmmaker and author John Waters to present one-man show

Events: Sep 27, 2014

Filmmaker and author John Waters to present one-man show

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Blog: Sep 17, 2014

9/18-21: Polyester, Ivory Tower, Policeman & more!

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Story: Aug 18, 2014

CIA again named to "Best in the Midwest" list

View details A Creative Life featuring Paul Yanko

Events: Oct 18, 2014 @ William Busta Gallery in Cleveland, OH

A Creative Life featuring Paul Yanko

Academics . Biomedical Art . Courses

Biomedical Art Courses

3D Texture, Mapping + Digital Lighting

Course No. GAME 347  Credits: 3.0

This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials,. Poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine; creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

3D Texture, Mapping, Digital Lighting

Course No. ANIM 347  Credits: 3.0
Faculty Harrison Walsh | Pete Maric

This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

A case study on creative minds in medicine

A case study on creative minds in medicine

CIA faculty members created an app that teaches sick children how to manage their pain.

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David Schumick

David Schumick

Adjunct Faculty

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