Jul 23, 2014
Professor's productive year saw exhibitions, acquisitions, residencies, travel, and press
May 19, 2014
2014 Student Summer Show
Jul 22, 2014
CIA grad's iconic monument to be rededicated
Jul 05, 2014
60 Looney Tunes cartoons coming to the Cinematheque
about 10 hours ago via Facebook
Assistant Professor Jimmy Kuehnle recently performed a test run of his giant inflatable sculpture, which will soon be installed in the Crystal Bridges Museum of American Art in the exhibition “State of the Art: Discovering American Art Now,” in CIA’s parking lot. Read more in this article from The Plain Dealer.
Jul 22, 2014
Thursday night concert series rocks CIA's neighborhood
Aug 28, 2014
2014 Faculty Exhibition Opening Reception
Jun 25, 2014
Cuyahoga County unveils county seal designed by CIA student
Aug 28, 2014
2014 Faculty Exhibition
Jul 28, 2014
Brasslands (2013) trailer
Intro to Animation
The goal of this class is to gain a basic understanding of the fundamentals of movement, timing and rhythm and how they convey mood and character, even in the most abstract sense. Animation is the artificial movement of an otherwise static object. By moving that object incrementally - whether by position, color, shape, size, etc., we can create movement. By synching that movement to sound, we emphasize the movement and create further depth and meaning. Required materials: A 7200 rpm hard drive.
Intro to Electronic Arts: Coding, Hacks, + Space
Course No. TIM213/313/413 Credits: 3.0
Faculty Marc Tomko
This course is designed for both the inexperienced and experienced person interested in experimenting with computing to create work that engages, alters or activates a space. The approach for the class will be based on computer enthusiasts’ notion of “hacking”. Hacking in this context is an experimental approach and mode of thinking, taking existing technologies and finding new or extended uses to apply these to. Existing computer scripts will be distributed with instruction and one-on-one guidance on how to alter these to new purposes. People with little or no knowledge of programming will be enabled to create computer based work quickly. Instruction will also cover finding new uses for hardware and creating custom interfaces that allow viewers to experience and interact with art works in a variety of ways. Some possible directions for the work made in this class will be interactive video projection, interactive sound works, expanded gaming environments, video and audio synthesis, circuit bending sound instruments, computer program generated animation and program generated high-resolution still images for large format printing. At the end of the class everyone will have resolved work ready to show.
Intro to Media Production and Integration
This course focuses on media integration, innovation, and developing strategies of doing production. Projects will focus on narrative storytelling with media exploring the use of both interactive and linear mediums. The use of Motion, time, interface, and sound are also core topics explored in this course.
Motion Graphics + Experimental Animation
Course No. ANIM304/404 Credits: 3.0
An advanced, project-based course whose goal it is to create finished, broadcast or web-ready Animation or Motion Graphics pieces. Emphasis will be on learning After Effects. This course covers contemporary issues in Motion Graphics and Broadcast Design. In this class, students will visualize, develop, and realize various creative solutions for tasks in 2D and 2 and a half D animation projects. Concept development, visual storytelling, montage theory, typography, sound design, and principles and meanings of movement will be explored. Ultimately, the student will be expected to produce two complete pieces.
Moving Images in Space: Media Installation
Course No. TIM206/306/406 Credits: 3.0
Faculty Marc Tomko
This class serves as an introduction to and exploration of media installation including the use of video, sound, light, and electronic media when combined with space and various media. Lectures will cover concepts and presentations of artists working in various capacities with installation and electronic media. Course work will be hands-on practice of techniques and concepts presented in lecture, discussion of readings, and critique of student projects. This class will involve doing media/electronic media assignments centered around the idea of the 'media as a message' and 'interactivity'. Students will work with different material and media and use video, sound and light to prepare installations. We will use FinalCut Pro, GarageBand, Flash, and other tools to support elements in installations that use images, text and sound.
Narrative Production I + II
Students learn how to fully develop a narrative based concept for production. In this class, students will: 1. develop their ideas, 2. write a script based on those ideas, 3. deconstruct their script in order to fully understand their proposed piece, 4. rewrite their script, 5. produce, review and edit storyboards, and finally, 6. produce, review and edit an animatic based on their storyboards. This is a project based learning experience designed to help students develop narrative based work, and will be especially helpful for seniors doing BFA project development. Narrative Production I offered in fall.
This class is focused on aspects of sound design related to the practice of sonic arts. Sound art is flourishing in museums and galleries, on networks, and performed at festivals and performance venues around the world. Like many genres of contemporary art, sound art is interdisciplinary with investigations in: digital manipulation of sound, sound synthesis, sound installation, sound sculpture, psychoacoustics, field recording, noise composition, integrated sound and image works for pre-recorded presentation or performed live. The influence of these forms on popular music, television and cinema scores will also be explored.
Visual Organization + Media
In this course students will develop better organization and composition, knowledge and appreciation for type, integration of type and grid, understanding hierarchy, and type as creative form. Students within IME take this course to help them consider sound design and layout principles in their own work, and organize information in combination with images created in their specific majors. This course is required for all students in Animation, Biomedical Art, Game Design, Illustration, Photography, T.I.M.E.-Digital Arts and Video majors and is open as an elective to students in any other major. Offered fall and spring.
Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.
I Studied painting and illustration at the School of Visual Arts in New York and finished up my BFA in paintin...more
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.
Visiting artists, exhibitions, conference and symposia exploring socially engaged art.
Show the world creativity matters: make a gift to the annual fund.
Cores + Connections
Learn more about CIA's proven method for academic and professional excellence.