May 29, 2013
CIA Grad Shines in International Design Competition
May 20, 2013
2013 Student Summer Show
May 24, 2013
ArtCares: A Position of Pride
May 31, 2013
Cinematheque to Present Two Parallel Comedy Film Series
about 4 hours ago via Facebook
Whether you’re a beginner or advanced artist, plan to attend CIA’s pay-as-you-go Life Drawing sessions on Wednesdays from 7-9pm in room 200 of the Joseph McCullough Building. Just bring your favorite drawing supplies + $15! More information available at http://ow.ly/lF4W1.
May 23, 2013
Renaissance Man: Jason Tilk
Intro Game Design
Course No. TIM215.2 Credits: 3
Faculty Knut Hybinette
Game design allows artists to create meaningful play and interactive experiences in any medium. This introductory course, which explores both digital and non-digital games, aims to provide a critical vocabulary and historical context for analyzing games as art well as it will also focus on the skills and techniques necessary to incorporate game design into your ongoing art practice. Through a combination of theoretical readings, case studies, critical analysis and design exercises, we will explore the expressive potential of games. You will learn to: identify, create and manipulate core game elements such as player's objective; rule systems; feedback structures; win-loss scenarios; competitive and cooperative dynamics; and different modes of social interaction. Students will get an overview of the game development and design process. Emphasis will be placed on manual and conceptual skills, creating character and scene modules, interface planning and game structure. On completion, students should be able to demonstrate familiarity with production of graphic components optimized for game usage, interactivity and an overall perspective of the game industry. 3 credits.expand collapse
Intro to 3D Animation : Character
Course No. ANIM307A
This is an introductory course in 3D animation as an art form, with an intensive focus on of the use and development characters in animation. Successful animation breathes life into motion with clear communication of thought, emotion, narrative or experience. Any moving object is a "character" in film or animation. We will hold regular discussions and workshops on how the dialogue of an otherwise stagnant object changes and evolves when put to motion. Methods of instruction will consist of lectures, demonstrations, artist research, studio assignments, in-class lab time, and group critiques.
Intro to Animation
Course No. ANIM209 Credits: 3
The goal of this class is to gain a basic understanding of the fundamentals of movement, timing and rhythm and how they convey mood and character, even in the most abstract sense. Animation is the artificial movement of an otherwise static object. By moving that object incrementally - whether by position, color, shape, size, etc., we can create movement. By synching that movement to sound, we emphasize the movement and create further depth and meaning. Required materials: A 7200 rpm hard drive. 3 credits.
Intro to Electronic Arts: Coding, Hacks, & Space
Course No. TIM213/313/413 Credits: 3
Faculty Nicholas Economos
This course is designed for both the inexperienced and experienced person interested in experimenting with computing as a medium for creative work. Weekly presentations will cover the history, theory and practice of electronic arts. The approach for the class will be based on computer enthusiasts' notion of hacking. Hacking in this context is an experimental approach and mode of thinking, examining existing technologies and finding new or extended ways to apply these in creative practice. Existing computer scripts will be distributed with instruction and one-on-one guidance on how to alter these to new purposes. No previous knowledge of programming is necessary. Instruction will also cover creating custom human-to-computer interfaces that allow viewers to experience and interact with art works in a variety of ways. Some possible directions for the work made in this class will be interactive video projection, interactive sound works, expanded gaming environments, video and audio synthesis, circuit bending sound instruments, computer program generated animation and program generated high-resolution still images for large format printing. Offered spring. 3 credits.
Introduction to Media Production and Integration
Course No. IME201
Faculty Sarah Paul
This course focuses on media integration, innovation, and developing strategies of doing production. Projects will focus on narrative storytelling with media exploring the use of both interactive and linear mediums. The use of Motion, time, interface, and sound are also core topics explored in this course.expand collapse
Moving Images in Space: Media Installation
Course No. TIM206/306/406 Credits: 3
Faculty Kristen Baumliér-Faber
This class serves as an introduction to and exploration of media installation including the use of video, sound, light, and electronic media when combined with space and various media. Lectures will cover concepts and presentations of artists working in various capacities with installation and electronic media. Course work will be hands-on practice of techniques and concepts presented in lecture, discussion of readings, and critique of student projects. This class will involve doing media/electronic media assignments centered around the idea of the 'media as a message' and 'interactivity'. Students will work with different material and media and use video, sound and light to prepare installations. We will use FinalCut Pro, GarageBand, Flash, and other tools to support elements in installations that use images, text and sound. 3 credits.
Narrative Production I & II
Students learn how to fully develop a narrative based concept for production. In this class, students will: 1. develop their ideas, 2. write a script based on those ideas, 3. deconstruct their script in order to fully understand their proposed piece, 4. rewrite their script, 5. produce, review and edit storyboards, and finally, 6. produce, review and edit an animatic based on their storyboards. This is a project based learning experience designed to help students develop narrative based work, and will be especially helpful for seniors doing BFA project development.
This class is focused on aspects of sound design related to the practice of sonic arts. Sound art is flourishing in museums and galleries, on networks, and performed at festivals and performance venues around the world. Like many genres of contemporary art, sound art is interdisciplinary with investigations in: digital manipulation of sound, sound synthesis, sound installation, sound sculpture, psychoacoustics, field recording, noise composition, integrated sound and image works for pre-recorded presentation or performed live. The influence of these forms on popular music, television and cinema scores will also be explored.
Associate Professor / Chair of Biomedical Art / Chair of Animation, Animation
Amanda Almon, C.M.I., is associate professor and chair of the Biomedical Art Department at the Cleveland Insti...more
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