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Story: Nov 24, 2014

Artist-in-residence Chi-Yu Liao appreciates CIA reception

View details Fall 2014 Exhibitions

CIA Exhibition: Nov 07, 2014

Fall 2014 Exhibitions

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Story: Nov 15, 2014

Students capture two of the top prizes in museum's surreal d...

View details The Art of Designing Everything

Events: Dec 01, 2014

The Art of Designing Everything

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Social: about 4 hours ago via Facebook

Register today for a public panel discussion on Monday, Dec. 1, that will explore the lives and works of Massimo and Lella Vignelli, designers of everything, fr...

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Story: Nov 04, 2014

New CIA building taking shape; set for December completion

View details Student Holiday Craft Sale

Events: Dec 05, 2014

Student Holiday Craft Sale

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Story: Aug 18, 2014

CIA again named to "Best in the Midwest" list

Academics . Animation . Courses

Animation Courses

Creative Resistance: Media Art in the Social Sphere

Course No. TIM 340-440  Credits: 3.0
Faculty Jimmy Kuehnle | Kasumi | Sarah Paul

This studio course will introduce students to the process and strategies of integrating social activism with media art. Through reading and discussion, the course will establish the historical and theoretical context of tactical media, hacktivism, and other media-based protest arts. We’ll look at artists’ use of a variety of media--including the news media, the Internet, locative media, surveillance technologies, genetic modification, gaming and more — to implement social commentary and criticism. Offered fall.

Experimental Film + Video Art

Course No. PHV 240-340-440  Credits: 3.0
Faculty Kasumi | Sarah Paul
Prerequisite(s) Video/Digital Cinema I: Screen Grammar

This is an advanced video course, investigating the scope of symbolic and improvisatory cinematic storytelling. Students will explore unconventional methods of video acquisition, manipulation, processing, editing and display. Students will be able to delve into media hybrids, and rather than established narrative forms, underscoring metaphorical poetic styles that inform the structure of the work. Emphasis is on the development of acute observational skills and innovative visualization techniques and encourages divergent thinking and cognitive flexibility. This course is for students who have a sustained interest in using video and digital cinema’s technologies as part of their art-making. Required of Photo Majors in the Video track. Open Elective. Prerequisite: PHV267 Video/Digital Cinema I or signature of instructor.

Experimentation in Electronic Arts

Course No. SEM 316  Credits: 3.0
Faculty Marc Tomko

This is a seminar class that guides students in the development and realization of a semester long research project in electronic arts. Projects can be in a wide range of areas, hybrid thinking and intermedia approaches are strongly encouraged. Topics in the theory and history of contemporary art related to current and emerging practices will also be discussed. The class is designed to allow for synthesis of content from earlier studies into significant finished work that will be shown in an exhibition planned, managed and coordinated by the students under the direction of the instructor. Offered spring.

Experimentation in Electronic Arts II

Course No. TIM 416  Credits: 3.0
Faculty Marc Tomko

This is a seminar class that guides students in the development and realization of a semester long research project in electronic arts. Projects can be in a wide range of areas, hybrid thinking and intermedia approaches are strongly encouraged. Topics in the theory and history of contemporary art related to current and emerging practices will also be discussed. The class is designed to allow for synthesis of content from earlier studies into significant finished work that will be shown in an exhibition planned, managed and coordinated by the students under the direction of the instructor. Offered spring.

Game Media Production II

Course No. GAME 321  Credits: 3.0

A continuation of Game Media Production I. Required of junior Game Design majors. Open to electives.

Image, Narrative, and Sequence

Course No. IME 267  Credits: 3.0
Faculty Elizabeth Halasz | Larry O'Neal | Lincoln Adams | Mark Tekushan | Mary Jo Toles

The concentration of this course is an intensive study on discussion and research of the aesthetics, techniques and problems of pre-production for digital media visual storytelling, for both linear and non-linear output. We will investigate ways in which to use more than characters to define mood and forward the narrative. We will focus on how elements such as subject/object positioning, background, props, timing, audio, camera angles, lighting, graphic design, composition of frames, and using suitable text enhance the communication of your ideas. We will hold regular presentations and critiques analyzing your composition of all visual and audio elements in progress and discuss methods in which to enhance everything to work together to tell a more complete, fully realized narrative. Emphasizing the importance of interdisciplinary experimentation, students are encouraged to pursue personal and independent expression while giving full attention to researching and developing original concepts. Offered fall and spring.

Intro Game Design

Course No. GAME 215  Credits: 3.0
Faculty Jared Bendis

Game design allows artists to create meaningful play and interactive experiences in any medium. This introductory course, which explores both digital and non-digital games, aims to provide a critical vocabulary and historical context for analyzing games as art well as it will also focus on the skills and techniques necessary to incorporate game design into your ongoing art practice. Through a combination of theoretical readings, case studies, critical analysis and design exercises, we will explore the expressive potential of games. You will learn to: identify, create and manipulate core game elements such as player's objective; rule systems; feedback structures; win-loss scenarios; competitive and cooperative dynamics; and different modes of social interaction. Students will get an overview of the game development and design process. Emphasis will be placed on manual and conceptual skills, creating character and scene modules, interface planning and game structure. On completion, students should be able to demonstrate familiarity with production of graphic components optimized for game usage, interactivity and an overall perspective of the game industry.

Intro to 3D Animation: Character

Course No. ANIM 307A  Credits: 3.0
Faculty Anthony Scalmato | Pete Maric

This is an introductory course in 3D animation as an art form, with an intensive focus on of the use and development characters in animation. Successful animation breathes life into motion with clear communication of thought, emotion, narrative or experience. Any moving object is a "character" in film or animation. We will hold regular discussions and workshops on how the dialogue of an otherwise stagnant object changes and evolves when put to motion. Methods of instruction will consist of lectures, demonstrations, artist research, studio assignments, in-class lab time, and group critiques.

CIA's Animation and Game Design programs listed 5th best in the Midwest

CIA's Animation and Game Design programs listed 5th best in the Midwest

Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.

Meet Your Professors view all

James Mravec mraveccavernskeep2.jpgmravecnevsky2.jpg

James Mravec

Adjunct Faculty

James Mravec is an award winning illustrator who has worked locally for American Greetings doing greeting card...more

Cores + Connections

Our connections are your connections.

While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.

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Community Works

Visiting artists, exhibitions, conference and symposia exploring socially engaged art.

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Uptown Residence Hall

Check out the new student digs.

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Cores + Connections

Creating. Connecting. Building better futures.