Story: Aug 27, 2014
New residence hall welcomes first-year students in comfort, ...
CIA Exhibition: Aug 28, 2014
2014 Faculty Exhibition
Story: Aug 18, 2014
2014 grad to design whimsical playgrounds for Colorado compa...
Events: Sep 05, 2014
Lunch On Fridays: Kasumi
Social: 3 days ago via Facebook
We love to hear the excited reactions from our incoming class, who are the first to live in CIA's new Uptown Residence Hall. One student, Emily Linville, sai...
Story: Aug 18, 2014
CIA again named to "Best in the Midwest" list
Events: Sep 06, 2014
Mizoguchi's Greatest Decade
Story: Aug 13, 2014
Biomedical grad wins award for animation on stuttering
Events: Sep 27, 2014
Filmmaker and author John Waters to present one-man show
Blog: Aug 26, 2014
8/28-31: Finding Vivian Maier, Stand Clear of the Closing Doors & more!
2D/3D Compositing for Animation
The course is designed to instruct students in the process and concepts of integrating 2D and 3D images from multiple digital sources into a single, seamless whole composite. The course will be examining tools, techniques and concepts which help to augment and compose digital space for sequences of images (still images, animations & video). Digital compositing is the manipulated combination of at least 2 or more sources of images to produce and integrated result. The course will use the process of compositing to demonstrate the following advanced concepts & techniques: digital compositing concepts, motion graphics integration, post production special effects, matte painting/masking, basic 2D rotoscoping and animation of different composited layers, depth and 2D space composites, 3D generated render passes, lighting and color correction for image synthesis and rendering with correct frame rate and aspect ratios. The fundamental concepts, principles and practices of time based digital compositing and rendering in order to establish a common aesthetic and technical language necessary to develop quality professional visual communications. Based primarily in the software program Adobe After Effects, students will immerse themselves in the making of integrated 2D works that are driven by medical/scientific, socially, culturally and research connected narratives.
3D Texture, Mapping, Digital Lighting
This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.
Acting + Directing
Course No. ANIM 230-330-430 Credits: 3.0
Acting/Directing is an Intense production course designed for aspiring Art Directors, Screenwriters and Actors who wish to pursue a career in film and/or animation. The course requires both performance and cinematic practice. Directors will create and produce short scenes taking on the full responsibility of creating clear communication using the audio/visual language of cinema and focusing on the developing and execution of performance on screen. Beyond just holding the responsibility of successful execution of a project, directors will also switch roles with the actor, working from the other side of the lens to better understand the acting process and what kind of specific direction an actor needs to perform according to another director's vision.
Advanced 3D Animation
Course No. ANIM 308 Credits: 3.0
Faculty Anthony Scalmato | Hal Lewis
Prerequisite(s) Intro to 3D Animation: Character | Intro to 3D Animation: Character | Intro to 3D Animation: Character | 3D Bioforms: Intro to 3D Modeling | BMA: Intro to 3D Animation
Prerequisites: Intro to 3D Modeling and Intro 3D Animation.
Course No. ANIM 399-499 Credits: 0.0
Elective credit can be given on a case-by-case basis for an internship developed by a student through the career services office, with advance permission of instructor and head of department.
BFA Research + Preparation
Course No. IME 401 Credits: 3.0
Faculty Anthony Scalmato
These courses provide a platform for senior Animation, Game Design, and TIME–Digital Arts students who are BFA candidates. The courses are structured to support the individual in shaping her/his own project and the production of all elements of the BFA Thesis, strong conceptual skills developed through a professional planning and a good researched idea are core to this process.
BFA Thesis + Exhibition
Course No. IME 402 Credits: 3.0
Faculty Anthony Scalmato
These courses provide a platform for senior Animation, Game Design, and TIME-Digital Arts students who are BFA candidates. The courses are structured to support the individual in shaping her/his own project and the production of all elements of the BFA Thesis, strong conceptual skills developed through a professional planning and a good researched idea are core to this process.
Concept Development I
A core requirement to learn digital painting in motion, scene design, character development, technical direction, and related animation production pipeline standards for developing animated stories, shorts, films, and animated cinematography. This course examines the media pro-eduction requirements for animation students in applied professional studios. This course serves to develop the animator's core mechanics and vocabulary in the broad areas of animation integrated workflow (story conception, storyboarding, animatics, motion studies, character flow and design, scene, set, and props (look artists), technical direction, and summary of post-production flow) to meet industry expectations and professional output. Offered spring.
Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.
James Mravec is an award winning illustrator who has worked locally for American Greetings doing greeting card...more
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.
Visiting artists, exhibitions, conference and symposia exploring socially engaged art.
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Cores + Connections
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