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Jul 23, 2014

Professor's productive year saw exhibitions, acquisitions, residencies, travel, and press

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May 19, 2014

2014 Student Summer Show

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Jul 22, 2014

CIA grad's iconic monument to be rededicated

View details 60 Looney Tunes cartoons coming to the Cinematheque

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Jul 05, 2014

60 Looney Tunes cartoons coming to the Cinematheque

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about 10 hours ago via Facebook

Assistant Professor Barry Underwood had a busy, productive sabbatical last year. He traveled to half a dozen national parks around the western U.S. to scout locations and take photographs for a new project; completed two artist residencies in New England; took part in nine exhibitions; was featured in more than a dozen magazine and website articles; and rounded out the year with four of his prints selected for Akron Art Museumís permanent photography collection. Read more in the article below.

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Jul 22, 2014

Thursday night concert series rocks CIA's neighborhood

View details 2014 Faculty Exhibition Opening Reception

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Aug 28, 2014

2014 Faculty Exhibition Opening Reception

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Jun 25, 2014

Cuyahoga County unveils county seal designed by CIA student

View details 2014 Faculty Exhibition

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Aug 28, 2014

2014 Faculty Exhibition

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Jul 29, 2014

7/31-8/2: Looney Tunes finale, The Double, Brasslands & more!

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Aug 20, 2013

CIA named one of the "Best in the Midwest"

View details Filmmaker and author John Waters to present one-man show

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Sep 27, 2014

Filmmaker and author John Waters to present one-man show

Academics . Animation . Courses

Animation Courses

2D/3D Compositing for Animation

Course No. ANIM400  Credits: 3.0
Faculty Kasumi | Mark Tekushan

The course is designed to instruct students in the process and concepts of integrating 2D and 3D images from multiple digital sources into a single, seamless whole composite. The course will be examining tools, techniques and concepts which help to augment and compose digital space for sequences of images (still images, animations & video). Digital compositing is the manipulated combination of at least 2 or more sources of images to produce and integrated result. The course will use the process of compositing to demonstrate the following advanced concepts & techniques: digital compositing concepts, motion graphics integration, post production special effects, matte painting/masking, basic 2D rotoscoping and animation of different composited layers, depth and 2D space composites, 3D generated render passes, lighting and color correction for image synthesis and rendering with correct frame rate and aspect ratios. The fundamental concepts, principles and practices of time based digital compositing and rendering in order to establish a common aesthetic and technical language necessary to develop quality professional visual communications. Based primarily in the software program Adobe After Effects, students will immerse themselves in the making of integrated 2D works that are driven by medical/scientific, socially, culturally and research connected narratives.

3D Texture, Mapping, Digital Lighting

Course No. ANIM347  Credits: 3.0
Faculty Harrison Walsh | Pete Maric

This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.

Acting + Directing

Course No. ANIM230/330/430  Credits: 3.0

Acting/Directing is an Intense production course designed for aspiring Art Directors, Screenwriters and Actors who wish to pursue a career in film and/or animation. The course requires both performance and cinematic practice. Directors will create and produce short scenes taking on the full responsibility of creating clear communication using the audio/visual language of cinema and focusing on the developing and execution of performance on screen. Beyond just holding the responsibility of successful execution of a project, directors will also switch roles with the actor, working from the other side of the lens to better understand the acting process and what kind of specific direction an actor needs to perform according to another director's vision.

Advanced 3D Animation

Course No. ANIM308  Credits: 3.0
Faculty Anthony Scalmato | Hal Lewis
Prerequisite(s) Intro to 3D Animation: Character | Intro to 3D Animation: Character | Intro to 3D Animation: Character | 3D Bioforms: Intro to 3D Modeling | BMA: Intro to 3D Animation

Prerequisites: Intro to 3D Modeling and Intro 3D Animation.

Animation: Internship

Course No. ANIM299/399/499  Credits: 0.0

Elective credit can be given on a case-by-case basis for an internship developed by a student through the career services office, with advance permission of instructor and head of department.

BFA Research + Preparation

Course No. IME401  Credits: 3.0
Faculty Anthony Scalmato

These courses provide a platform for senior Animation, Game Design, and TIME–Digital Arts students who are BFA candidates. The courses are structured to support the individual in shaping her/his own project and the production of all elements of the BFA Thesis, strong conceptual skills developed through a professional planning and a good researched idea are core to this process.

BFA Thesis + Exhibition

Course No. IME402  Credits: 3.0
Faculty Anthony Scalmato

These courses provide a platform for senior Animation, Game Design, and TIME-Digital Arts students who are BFA candidates. The courses are structured to support the individual in shaping her/his own project and the production of all elements of the BFA Thesis, strong conceptual skills developed through a professional planning and a good researched idea are core to this process.

Concept Development I

Course No. ANIM201  Credits: 3.0
Faculty Anthony Scalmato | Lincoln Adams

A core requirement to learn digital painting in motion, scene design, character development, technical direction, and related animation production pipeline standards for developing animated stories, shorts, films, and animated cinematography. This course examines the media pro-eduction requirements for animation students in applied professional studios. This course serves to develop the animator's core mechanics and vocabulary in the broad areas of animation integrated workflow (story conception, storyboarding, animatics, motion studies, character flow and design, scene, set, and props (look artists), technical direction, and summary of post-production flow) to meet industry expectations and professional output. Offered spring.



CIA's Animation and Game Design programs listed 5th best in the Midwest

CIA's Animation and Game Design programs listed 5th best in the Midwest

Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.

Meet Your Professors view all

Pete Maric petemaric-jh-01.jpgpetemaric-sp-01.jpg

Pete Maric

Adjunct Faculty

Pete Maric started his career in Interior Architecture after graduating from CIA and became heavily interested...more

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