Story: Dec 22, 2014
Grad is sculptor behind Disney's Big Hero 6
CIA Exhibition: Jan 14, 2015
35th Annual Scholastic Art & Writing Exhibition
Story: Dec 17, 2014
Students animate, illustrate holiday greetings on behalf of ...
CIA Exhibition: Feb 13, 2015
69th Annual Student Independent Exhibition
Social: about 8 hours ago via Facebook
We caught up with CIA grad Zack Petroc, model supervisor behind the Disney blockbuster Big Hero 6, and asked him how his CIA education helped him succeed. Find ...
Story: Nov 04, 2014
New CIA building taking shape; set for December completion
Events: Mar 21, 2015
Spring 2015 Open House
Story: Nov 03, 2014
New Uptown Residence Hall featured in CIA video
Concept Development I
A core requirement to learn digital painting in motion, scene design, character development, technical direction, and related animation production pipeline standards for developing animated stories, shorts, films, and animated cinematography. This course examines the media pro-eduction requirements for animation students in applied professional studios. This course serves to develop the animator's core mechanics and vocabulary in the broad areas of animation integrated workflow (story conception, storyboarding, animatics, motion studies, character flow and design, scene, set, and props (look artists), technical direction, and summary of post-production flow) to meet industry expectations and professional output. Offered spring.
Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.
I Studied painting and illustration at the School of Visual Arts in New York and finished up my BFA in paintin...more
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.