Jul 23, 2014
Professor's productive year saw exhibitions, acquisitions, residencies, travel, and press
May 19, 2014
2014 Student Summer Show
Jul 22, 2014
CIA grad's iconic monument to be rededicated
Jul 05, 2014
60 Looney Tunes cartoons coming to the Cinematheque
about 20 hours ago via Facebook
The Beat UPTOWN, a free Thursday night summer concert series, is tonight from 6-9pm! Stop by to listen to live music from Thaddeus Anna Greene. Bring your blankets, chairs and appetites to the corner of Mayfield Road and Euclid, and sample all that #uptowncle has to offer.
Jul 22, 2014
Thursday night concert series rocks CIA's neighborhood
Jul 27, 2014
Visiting printmaker Hamanishi demonstrates mezzotint technique
Jun 25, 2014
Cuyahoga County unveils county seal designed by CIA student
Aug 28, 2014
2014 Faculty Exhibition
Jul 23, 2014
7/24-26: The Lunchbox, Tweety & Sylvester, Richard Myers & more!
3D Texture, Mapping + Digital Lighting
Course No. GAME 347 Credits: 3.0
This course is designed to cover concepts in digital application of texture maps for 3D game models rendered in a real-time 3D game engine. Optimization of textures maps, and materials,. Poly count limits, and how to “bake” extremely high levels of detail into low detail models capable of being rendered in real-time, and the benefits of using “Levels of Detail” with static, and dynamic lighting concepts, design, and optimization. The use of toggle-able lighting, and attachment of lighting to game assets and players. The importance of creating immersive environments, capable of being walked through, and/or viewed from multiple, often unspecified angles of view. Projects include concept integration into technical production workflow for describing, and optimizing digital 3D surfaces for rendering in a real-time game engine; creating immersive environments that express mood, and narrative through the materials, and lighting. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.
3D Texture, Mapping, Digital Lighting
This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.
Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.
Mark Tekushan sees advertising, production and design in extraordinary ways. His creative genius spans the wor...more
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.
Visiting artists, exhibitions, conference and symposia exploring socially engaged art.
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