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Game Testing + Level Design

Course No. GAME 318  Credits: 3.0
Faculty Harrison Walsh

Game Testing and Level Design will be covered as player elements, the game play experience, creating world levels, creating the game interface and creating the atmosphere. In addition, students will learn how to create Game Content for commercial game engines and learn how to set up origination skills for commercial game engines. Students will learn how to create texturing mapping, brushes, light maps etc. Offered fall.

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Tom Green

Tom Green

Associate Director of Admissions

Thomas Green, Associate Director of Admissions, works primarily with transfer students and international stude...more

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